
Pad configuration for first person arenas


This is the configuration screen of Math Combat Challenge, that allows you to manage and parameterize the different aspects of the gameplay and the difficulty. Combining these elements, the player can turn the game into a simple pastime, or a complex mathematical problem-solving application.
A series of initial mathematical parameters are defined, which will then be further extended upon exit from the game.
A pdf with instructions is now on the way and will be available for download in a few days.

We have been in Madrid, in the event, presented the game to the public for the first time. The result has certainly been better than expected. A lot of expectation on the part of the players, and much curiosity to see how they have united the mathematics with a game acclimated in the space.
We will make a longer presentation at the request of the organizers. And more surprises that we will announce soon. Thanks a lot for your support.
Math Combat Challenge will be H.O.T.A.S. compatible. HOTAS is an acronym for “Hands On Throttle And Stick”, and you can find them in modern fighters.
With a HOTAS, you can control your airplane, or here the starship, directly from the HOTAS controls. You can concentrate in the enemy, not in the cockpit instruments.
In fact, almost all the betatesters are fighter pilots, and they don´t use gamepads, but HOTAS. And yes, gamepads will also be compatible of course.

We are now partnering with Logykal, a hardware cockpit builder, to integrate Math Combat Challenge with the starship simulator. We send the motion raw data from the ship to a common memory area, and then the Lince software reads that data, and transform it into motion movement.
The first Windows version of the game will include this feature, and will be available to anyone that owns a Logykal hardware cockpit.

Next May 18 will be a conference in Madrid, in a videogame presentation event, where you will be able to see the main features of Math Combat Challenge, and a small surprise that we will announce soon.
For now, this is one of the rollups that will be part of the presentation. The other is part of the surprise.

“Math is life” is the motto of the game. These are the first three arenas in Math Combat Challenge: Stadium Arena (below), Titan Arena (left), Asteroids Arena (right). The Stadium and the Asteroids arenas will be available when the game is out. The third arena will be available some days later for free.
Starting beta phase now.


The Titan Arena will be the third area in the game. But it also works as the main menu. So you can move to other arenas of the game from here, or start a new combat math challenge right in the main menu.
