Unity Addressables: the future is asynchronous

In this new article we are going to talk about “Addressables“, which is how Unity has named its new memory management policy, much more modern than the classic system, which was comfortable, but very inefficient.

“Addressables” comes to alleviate a number of important shortcomings in memory management operations, and incorporates a very important new feature: the possibility of remote updates only of those elements that we have defined, without having to download the entire game in each update. A technology that has a part of science and knowledge, but another part of art. Because there is a manual for Addressables, but not a single way to proceed. It will depend on the game, the objectives, and the developers’ own interests.

Unity Addressables main structure
Continue reading “Unity Addressables: the future is asynchronous”

Math Classroom Challenge 3.0 is here!

Hi there! We’re happy to inform that Version 3.0 of Math Classroom Challenge is now available on Xbox One S/X and Steam!

New version 3.0 is called Super Drone! Now you can play the game in first person view as usual, but you can also switch to a third view with a drone. With the drone you can move around the scenario and even change that view to see as if you were flying the drone.

But there are changes to the Winter area, the Moon area, and a new area called “Math Island” where you’ll have to deal with math day and night.

We also have corrected some minor problems to the game.

And remember: panels with math problems must be solved. The panel with the halo is the active. Throw water with the water hose to the flying number to solve the math problem. When a panel is finished, start with the new one.

Also remember: there will appear math panels with three solutions, choose the right one with the water hose. You can also call one of these panels (take a look to the help for pad commands).

Do math teachers use Math Classroom Challenge? Here you can see some of them.

Enjoy math in a 3D world, thank you!

Elva the Eco Dragon Climate change is here!

Finally! We have published version 2.0 of “Elva the Eco Dragon” with many new features and an important new scenario: Climate change. In this scenario you’ll have to save the forest and rescue animals on a lost island.

The game is now translated into Japanese. Coming to Xbox April 28th.

More info here. Thank you!

Elva is now built for the M1 Mac Silicon Processor

Just a quick note to inform that from now on, Elva the Eco Dragon is available at the Mac Store for Intel Mac computers but also natively for M1 processors. T

his way those who are enjoying the new M1 Macs will be able to play with a version totally compatible with these new hardware. Enjoy!