Videogames: when playing and learning is fun

Spanish version here.

Educational games have existed since the beginning of the computer age. Games whose main purpose is to teach, allowing students to acquire a series of knowledge and skills based on software that allows them to analyze their skills, improve them, and obtain a final result.

But, too often, educational games are too educational. What does this mean? They are very focused on the training component, leaving aside the recreational component. This characteristic of this type of game means that the use of these programs becomes, in many ways, an extension of a math or physics class. We have virtual blackboards, with virtual problems, that are solved as in class: with a virtual chalk, and with a result that is a score of the exercises solved.

This approach is not negative, but it is important to go beyond the idea of creating extensions of a math or physics class. And that’s where games appear that are very similar, if not equal, to any video game we can imagine, but that, inside, contain elements that allow the development of the player’s knowledge. This is called merging player and student, so that both the player and the learner are the same individual.

Many of us have learned through games that, in principle, do not have the official educational label, although we all know that they are. I will give three examples. The Civilization saga would be the first. How much history have we learned from this saga? The second would be the Sim City saga, or its current derivative, Cities: Skylines, where we learn all aspects of a city’s development. And the third one is one that particularly touches me: the flight simulators. How many people who started with the Flight Simulator and other simulators ended up being professional pilots? I know a few of them.

We must look for new sources of learning, based on traditional PC and console games, merged with educational elements. The virtual blackboard is very important, but why stay there? We can create fun, exciting games in three dimensions, with good graphics and sound, which also have an important educational and training component.

That is our mission. And in that task we are involved. Learning without knowing what you are learning. That’s our motto. And we want it to be so for thousands of young people around the world. Thank you very much.

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Everything ready, and math is the limit

We are ready to conquer schools, homes, and anyone who wants to learn and practice math.

This is the promotional poster for Math Classroom Challenge, associated with the Steam release. Trying to be original, and with a little humor is always important. We are finishing the test with the Steam version, and the iOS versions are now available at the App Store.

  • Math Street Challenge iOS Augmented Reality here.
  • Math Classroom Challenge iOS here.
  • Math Classroom Challenge Windows/Oculus here.

And remember that for adults we have Math Combat Challenge here.

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Short video featuring Math Combat Challenge Augmented Reality

This is a short video featuring Math Classroom Challenge AR Edition, developed with Augmented Reality. The game has the same features as the standard Edition, but it has been modified in order to be played in the street. Final testing is in progress.

We plan to finish tests in some days, and then upload the game to the App Store. We think we’ll do it by the end of April. Soon we’ll give the exact date. Coming soon to Oculus and Steam too. Thank you for your interest.

First tests of Math Classroom Challenge AR version

We are working in some fronts now, one of them is using Math Classroom Challenge to develop new skills in the Virtual Reality and Augmented Reality worlds. With that experience we want to add new features to Math Combat Challenge.

While we show an advanced video, we want to bring here a first testing video of Math Classroom Challenge AR version, testing the main characters of the game, still with no interaction. In a few days we’ll bring a more advanced video. Thanks for your support.

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News from the Titan Deep Space Company

This week we are going to start introducing several new products. On the one hand, Math Classroom Challenge goes from iOS to Windows, in two versions: a standard version, with mouse and pad control, and a version for Virtual Reality, in SteamVR and Oculus Rift.

On the other hand, this same program, Math Classroom Challenge, will also have an augmented reality version for iOS. We’ll give more details soon.

Finally, Math Combat Challenge will also have a virtual reality version, once it has been verified that Math Classroom Challenge is responding correctly and we know the technology involved well.

We are also preparing some other surprises, which we will be presenting soon. Thank you very much for your support.

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Math Classroom Challenge Windows & VR

Math Combat Challenge: Pyramid now available

We are happy to inform that “Math Combat Challenge: Pyramid Arena” is now available on Steam. This corresponds with version 1.30 of the game. We also inform that the price is now 9,99$.

Pyramid is a space Arena, that includes elements from other arenas, and adds some new elements, that you can see in this link. We have created a new document to include these new features.

But this is not the end of course, we want to implement new features. The next one: Oculus Rift. The game is now being tested for Oculus. And we can say you’ll have a challenge when playing with Virtual Reality.

Thank you for your support, and have a good hunting, and a good math day!