Stellar Sphere is a zero-gravity sports and action game that aims to get the maximum number of points in a limited time per level, and with 24 initial levels or stages as we call them, and an infinite stage. To achieve them, the player must look for a fireball, a stellar sphere, attach it to his ship, and throw it over the active wormhole.
It is played with a configurable limited time, and has twenty-four initial stages, plus infinite subsequent stages with four difficulty levels. The twenty-four levels are named after the letters of the Greek alphabet, and the infinite level is known as the Athena level.
You can find more info in our FAQ and manual. Thank you!
Math Classroom Challenge version 1.87 has now been released. This version, among other things, adds the “Speedboats”. They will appear randomly and from time to time carrying some plastics. It’s our mission to throw “Math energy” to the plastics to dissolve them. This will give points and new “Math Energy”.
Pursuit the speedboat with the helo (or with the drone, but this usually won’t work) and try to aim to the plastics that the speedboat is carrying.
As usual, cleaning these speedboats is not mandatory. The only critical operation is to clean the white dots with plastics marked on the radar. But are you going to leave that speedboats alone?
Be careful when you’re moving between points, speedboats like to complicate your journey.
We have also solved some minor problems and glitches with the game. Thank you!
We are happy to inform that Math Clasroom Challenge is online now on Steam, in standard and Oculus Version. But be aware that both versions are the same, so you only need to activate or deactivate your Oculus Rift device to play with VR. If not active, the game will run as usual in a standard monitor.
We are pleased to inform that Math Classroom Challenge for kids V.1.12 is ready and can be downloaded now.
Removed option for graphic quality. This option is intended for the Windows/Mac version and not the mobile version, and can arise some problems. If you have a problem with version 1.02, please choose simple in config panel.
Water more realistic. We have added more force to water, and now when the water stops, the rest of the water falls as in reality.
New button: at the right center of the screen there is a new button. With this button you can generate random math dynamic panels. Just touch the button and a random problem will appear, throw water to the right solution. If you don’t push the button, random math problems will generate as usual.
One dynamic math panel. To avoid confusion, there will be only one active dynamic panel.
Modified the colors of the numbers in the dynamic panels so that they can be seen better.
Solved an error that sometimes could cause avoiding finishing the game when maximum errors reached.
Some minor enhancements and tweaks.
Remember you can configure the head movement in the config panel, if it is too slow or fast for you.
Thank you for your feedback, and have a nice Math Day!
One of the first things we purchase as virtual fighter pilots is a HOTAS. This is an acronym for “Hands On Throttle and Stick”, a system usually seen in modern fighters. The F-16C Block 25 was the first to carry one true HOTAS. Now all fighters include this system, because allows the pilot to control the fighter without having to see the panel controls for many things, something very important when in combat.
We thought it could be important to add this feature to the game for those who love to fly with a HOTAS. The game is compatible with Saitek but also with many other HOTAS, like Thrustmaster for example. Also compatible with classical pads.
Don’t forget to check out the manual for more info. Thank you.
We’re happy to inform you that Math Combat Challenge is now on Steam. with a 35% discount for winter sales.
English documentation here. Spanish documentation here.
As we have already mentioned, this game has two perfectly visible styles: first-person action and spacecraft action. We recommend taking a look at the manual to learn the basics of the game. The mechanics is very simple. The game itself contains a super-fast introductory video and the Stadium a tutorial with a Help Drone.
The ship’s theme is somewhat more complex, and the keyboard and pad maps indicate the functions in detail. If in doubt, disable enemies in the options panel, and practice with the ship without disturbance until you know the controls.
We are already working on the three new free scenarios that will be included in the game, one of which is especially suitable for children.
And remember: the object of the game is to solve the active static panels (with a circle around them), searching for the stage or space, and to solve the dynamic panels that appear suddenly before they disappear. That will be all. Apart from surviving clearly.
While it’s true that a manual is never finished (we could say the same with the software), we can inform that the final version of the Math Combat Challenge manual is ready. You can access it here. Happy reading!