We’re happy to inform that Math Classroom Challenge is now at the Mac App Store!
“Stellar Sphere” is a sports and action game, mainly set in space and in zero gravity. The rules of this game are tremendously simple: you must move with your ship through an area, look for a sphere, capture it, and throw it over the wormhole that is active. That’s all.
There’s just one small detail, though: as you proceed with the scoring and the twenty-four levels, plus the infinite level, you’ll have to deal with different hordes of enemies who will try to turn you to ashes. Thank you!
We’re happy to inform that Math Classroom Challenge has been enhanced for the Xbox One, being the most important element the inclusion of DirectX 12, the new API for intensive graphics by Microsoft.
Math Classroom Challenge is again reworked to update its features on the Xbox One. We wanted to enhance the performance of the game, and we have been working on it. Something important has contributed to this: DirectX 12 on Xbox One. The game now makes better use of the memory, and that allows a game running better than never. And we are committed to enhanced the game even more.
The new version 2.0 is now on the Xbox Store. We explain all this in detail here.
Math Classroom Challenge Teddy Bear edition is here!
This new version of Math Classroom Challenge for Windows & Xbox One adds the Teddy Bear. He will fall from the sky in the Winter and Summer areas, and will give points to the player if water is thrown to him. But remember: you must finish the math before time ends!
Now available on Steam, Windows 10 and Xbox.
Have a nice math day!
We present Math Classroom Challenge V.1.70 Sam edition.
Sam is not a common bird. A high-level student, he chose architecture as his profession to build the most modern and sophisticated tree nests. But his passion is numbers. He can eat dozens of numbers in a day.
And he will eat the numbers you need to solve the mathematical panels proposed in Math Classroom Challenge. Don’t allow it. Don’t let him get away with this.
Sam is present by default in all the stages except the Moon stage. The player can deactivate Sam in the Config Panel. Sam will be eating numbers from time to time, and the player will lose the opportunity of adding the number he/she needs to complete the math panels. Because Sam is always searching the exact number the player needs to solve the math panels.
We hope this new feature can be of your interest. And we’re working with next version: “Save the seas”. More info soon. Thank you!
While we prepare the release of Math Classroom Challenge (Windows/Oculus) on June 7 on Steam, version V.1.40 is on the way, and will be released in a couple of days.
With two new features: until seven Static Math Panels at the same time, and a new Scenario: Seaside Math. This scenario gives the player the opportunity to play in a sunny area with the sea, and even go for a swim. New elements that will enhance this scenario will be available soon.
Nothing like a sunny day with a good math session. Happy math!
This is a short video featuring the main elements of Math Classroom Challenge Oculus Rift version. This version is almost ready, and will be uploaded to Steam and the Oculus Rift store very soon, in a few days. We’ll record a new complete video with all the the aspects of the game.
This game will also be available on the Steam Store with no Oculus requirements.
Meanwhile we project to port Math Combat Challenge to Oculus too after this release.
Thank you for your support.
We’re happy to inform that version 1.20 of Math Classroom Challenge is now ready on the App Store.
The new button that allows to generate random math dynamic panels manually can be pushed twice. Just touch the button and a random problem will appear as usual. Throw water to the right solution with your water hose. If you don’t push the button, random math problems will generate at random intervals. Now, if you push the button again while the panel is active, the dynamic math panel will be placed in front of the player, so the player can interact with it easily, and there is no need to move the player to find the panel. This feature will be very appreciated by kids that don’t want to move if they don’t want to. The player can use or not this new feature, so playing as usual is still possible. The difficulty of the game changes by using or not this new feature.
Another feature is “The Rocket”. Whenever three math dynamic panels are solved, a rocket will fly across the stage. While the rocket is flying, new points gained will be multiplied by two. This will improve the game by adding a new element to obtain more points. Solving the maximum dynamic math problems while the rocket is flying will be a challenge for kids. Again, this is a feature that can be used only if the player wants to.
Static panels are not changed. Benny the pet will still mark the right numbers to solve the static panels with his ray.
Some minor enhancements and tweaks, mainly with the Metal API.
Remember you can dynamically configure the view movement in the config panel, if it is too slow or fast for you.
Thank you for your feedback, and have a nice Math Day!