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Math Combat Challenge now on Steam

Note: kids version for iOS available here.

We’re happy to inform you that Math Combat Challenge is now on Steam. with a 35% discount for winter sales.

English documentation here. Spanish documentation here.

As we have already mentioned, this game has two perfectly visible styles: first-person action and spacecraft action. We recommend taking a look at the manual to learn the basics of the game. The mechanics is very simple. The game itself contains a super-fast introductory video and the Stadium a tutorial with a Help Drone.

The ship’s theme is somewhat more complex, and the keyboard and pad maps indicate the functions in detail. If in doubt, disable enemies in the options panel, and practice with the ship without disturbance until you know the controls.

We are already working on the three new free scenarios that will be included in the game, one of which is especially suitable for children.

And remember: the object of the game is to solve the active static panels (with a circle around them), searching for the stage or space, and to solve the dynamic panels that appear suddenly before they disappear. That will be all. Apart from surviving clearly.

Have a good math day. Enjoy yourself.

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New release date for Math Combat Challenge: tuesday 27th

Updated February 20th: we’ll release the new Arena next February 27th. The reason is finishing the manual, testing some new features we thought were important to add right now, and make final tests to the whole game. Sorry for the delay.

We’re working hard to improve the new free Arena of Math Combat Challenge, whose final name will be “Pyramid”. In order to finish it the best way we’ll release the new version next Tuesday 27th. Thank you very much for your support.

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Atmospheric and submarine combat

We’ll inform about the release date of the new free Arena very soon.

While we’re on it, we want to show some new features to this Arena. The HUD (Head UP Display) of the starship for the new free Arena of Math Combat Challenge includes new elements for air to air and air to surface combat, that are outlined in this image.

While flying in atmospheric mode, the starship only will rise until a certain altitude, and crashing into the ground will be lethal. But you’ll have to point to the ground targets that can only be destroyed with lasers. But there will be more; you’ll also have to deal with submarine combat sometimes, because some key elements will be hidden at the bottom of the sea.

We think and hope that these elements will be a new challenge for you. More info coming soon.

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Math Combat Challenge – New free Arena coming soon

 

New version of Math Combat Challenge and Oculus Rift

We’re pleased to inform that the new version of Math Combat Challenge is on the way. We’re going to release some new features incrementally in the next days and weeks.

  • First, a new version of Math Combat Challenge (V.1.3) with a new Free Arena. This arena will be a mix, with elements from both space and surface arenas.
  • Second, Math Combat Challenge will be adapted and released for Oculus Rift.
  • After that, we’ll release the game for other VR platforms.
  • Meanwhile, we’ll release another educational games for kids and youth: Book Classroom Challenge.
  • All these elements will be released soon.
  • Remember you can find Math Combat Challenge on the Steam Store.
  • Also, you can find some arenas of Math Combat Challenge for iOS with special features:

The video below shows the new free 6th Arena (with no enemies).

Have a nice Math Day!

Math Classroom Challenge v.1.20 available

We’re happy to inform that version 1.20 of Math Classroom Challenge is now ready on the App Store.

New features:

The new button that allows to generate random math dynamic panels manually can be pushed twice. Just touch the button and a random problem will appear as usual. Throw water to the right solution with your water hose. If you don’t push the button, random math problems will generate at random intervals. Now, if you push the button again while the panel is active, the dynamic math panel will be placed in front of the player, so the player can interact with it easily, and there is no need to move the player to find the panel. This feature will be very appreciated by kids that don’t want to move if they don’t want to. The player can use or not this new feature, so playing as usual is still possible. The difficulty of the game changes by using or not this new feature.

Another feature is “The Rocket”. Whenever three math dynamic panels are solved, a rocket will fly across the stage. While the rocket is flying, new points gained will be multiplied by two. This will improve the game by adding a new element to obtain more points. Solving the maximum dynamic math problems while the rocket is flying will be a challenge for kids. Again, this is a feature that can be used only if the player wants to.

Static panels are not changed. Benny the pet will still mark the right numbers to solve the static panels with his ray.

Some minor enhancements and tweaks, mainly with the Metal API.

Remember you can dynamically configure the view movement in the config panel, if it is too slow or fast for you.

Thank you for your feedback, and have a nice Math Day!

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