Having integrated Sam the Bird into Math Classroom Challenge, our next step is to introduce a new scenario, with an idea similar to that of the Moon.
If in this scenario we have to collect lunar material to be sent to Earth, along with helium 3, to power the Earth’s fusion reactors, in this new scenario we will have to do something extremely important: save the planet’s seas. How? We’ll see it in the next posts.
But one thing is clear: we want to send a message of hope and future to all of us, and to teach the new generations, and the old generations, that this world is unique, and belongs to all of us.
Saving it is our responsibility. We have a duty with the Earth. And here we can learn some aspects to ensure that the world remains that source of light and life that it has always been.
“Save the seas” is now work in progress, and we’ll inform about the release date soon. Thank you very much.
Note 1: you can find the manual here.
Note 2: there is a question we would like to answer: the game can be played in a monitor as usual, or with an Oculus Rift device, you have both options. It’s your choice. Thank you!
We are very happy to inform that Math Classroom Challenge for Windows/Oculus is now available at the Steam store, and, from version 1.50, the new Scenario “Math & Rocks”.
This game allows the player/student to learn numbers from the age of four, and from that point on there is no limit to age and fun with math.
Math Classroom Challenge allows the player to enjoy learning math in a safe environment, with simple music and fun characters, so that learning math is a game. From sums to equations, including integers and decimals, maximum times, difficulty, and other fully configurable aspects.
The game to enjoy math. Happy math day!
Note: kids version for iOS available here.
We’re happy to inform you that Math Combat Challenge is now on Steam. with a 35% discount for winter sales.
English documentation here. Spanish documentation here.
As we have already mentioned, this game has two perfectly visible styles: first-person action and spacecraft action. We recommend taking a look at the manual to learn the basics of the game. The mechanics is very simple. The game itself contains a super-fast introductory video and the Stadium a tutorial with a Help Drone.
The ship’s theme is somewhat more complex, and the keyboard and pad maps indicate the functions in detail. If in doubt, disable enemies in the options panel, and practice with the ship without disturbance until you know the controls.
We are already working on the three new free scenarios that will be included in the game, one of which is especially suitable for children.
And remember: the object of the game is to solve the active static panels (with a circle around them), searching for the stage or space, and to solve the dynamic panels that appear suddenly before they disappear. That will be all. Apart from surviving clearly.
Have a good math day. Enjoy yourself.
This is WIP of the incoming new Scenery “Save the seas”, where you’ll have to learn to save the whales and dolphins and, most important, learn to love and protect the oceans around the world. Because we only have this planet. And to kill the seas is to kill our future.
We hope to inform about the release date of this new scenery very soon. Thank you.
We present Math Classroom Challenge V.1.70 Sam edition.
Sam is not a common bird. A high-level student, he chose architecture as his profession to build the most modern and sophisticated tree nests. But his passion is numbers. He can eat dozens of numbers in a day.
And he will eat the numbers you need to solve the mathematical panels proposed in Math Classroom Challenge. Don’t allow it. Don’t let him get away with this.
Sam is present by default in all the stages except the Moon stage. The player can deactivate Sam in the Config Panel. Sam will be eating numbers from time to time, and the player will lose the opportunity of adding the number he/she needs to complete the math panels. Because Sam is always searching the exact number the player needs to solve the math panels.
We hope this new feature can be of your interest. And we’re working with next version: “Save the seas”. More info soon. Thank you!
English version here.
Cuando se habla de desarrollo de videojuegos, muchas veces leemos que la tasa de abandonos de proyectos es muy grande. Y es cierto; desarrollar un videojuego consiste en plantear un concepto básico y fundamental: se trata de un proyecto informático, que requiere de muchas horas de trabajo, dedicación, esfuerzo, y sacrificio. Llevar adelante un videojuego hasta completarlo, y que este videojuego tenga un aspecto y calidad suficientes como para atraer al público es una tarea muy compleja.
Son muchos los que suelen creer que un videojuego es preparar un pequeño proyecto en unos días, muchas veces basándose en prototipos, darle ciertos toques personales, subirlo a Steam, y empezar a ganar dinero. Obviamente se equivocan. De ahí que veamos la enorme cantidad de proyectos que se publican en Steam, y que son inmediatamente olvidados. Si realmente se desea destacar frente al resto, debemos crear un juego que sea divertido, atractivo, con una funcionalidad adecuada, y con un marketing suficiente como para que pueda ser visto entre tantos juegos que se publican a diario. Crear un juego en dos semanas que se basa en un prototipo o un ejemplo sacado de Internet no es hacer videojuegos, es querer aprovechar una oportunidad de ganar algo de dinero. Y el público de Steam lo sabe.
Continue reading “Los límites de un proyecto en videojuegos”
Spanish version here.
When we talk about videogame development, we often read that the rate of project abandonment is very high. And it’s true; developing a videogame is about putting forward a basic and fundamental concept: it is a computer project that requires many hours of work, dedication, effort and sacrifice. To carry out a video game until it is complete, and that this video game has a sufficient appearance and quality to attract the public is a very complex task.
There are many people who believe that a videogame is to prepare a small project in a few days, often based on prototypes, give it some personal touches, upload it to Steam, and start making money. You’re obviously wrong. That’s why we can see the huge number of projects that are published on Steam, and that are immediately forgotten. If you really want to stand out from the crowd, you need to create a game that is fun, attractive, with the right functionality, and with enough marketing to be seen among the many games that are published every day. Creating a game in two weeks that is based on a prototype or an example taken from the Internet is not making video games, it is wanting to take advantage of an opportunity to earn some money. And Steam’s audience knows it.
Continue reading “The scope of a video game project”
We’re happy to inform that Math Classroom Challenge is now compatible with HTC Vive.
With this new hardware, the same build is compatible with a standard monitor, Oculus Rift, and HTC Vive. We give the opportunity to choose your option when you run the game, or you can activate SteamVR in your Steam app so you can access to the VR version of the game automatically.
But this is far from over. We’ll be adding a new character next week: Sam. Sam is a bird that likes to eat the numbers you need to solve the math problems.
And a new scenario that will arrive soon. And will be quite different from the others. Thank you!
We were talking the other day about an “almost enemy” for Math Classroom Challenge. This game is rated for children aged 4 onwards, and we must be careful with every new element added.
Some people asked us to add some “action” or “enemies”. Well, here it is. Sam is a bird that likes to eat numbers. When the player is behind a number, sometimes Sam can eat the number if the player does not wash Sam with water.
What do accomplish with this? We have an “enemy” but is completely harmless for children. There’s no violence at all, just the pressure to wash Sam. Of course Sam can be deactivated.
Sam will be available on July 6 with version 1.70 (version 1.60 with HTC Vive compatibility next June 30). Thank you for your interest!