Having integrated Sam the Bird into Math Classroom Challenge, our next step is to introduce a new scenario, with an idea similar to that of the Moon.
If in this scenario we have to collect lunar material to be sent to Earth, along with helium 3, to power the Earth’s fusion reactors, in this new scenario we will have to do something extremely important: save the planet’s seas. How? We’ll see it in the next posts.
But one thing is clear: we want to send a message of hope and future to all of us, and to teach the new generations, and the old generations, that this world is unique, and belongs to all of us.
Saving it is our responsibility. We have a duty with the Earth. And here we can learn some aspects to ensure that the world remains that source of light and life that it has always been.
“Save the seas” is now work in progress, and we’ll inform about the release date soon. Thank you very much.
Note 1: you can find the manual here and the game here.
Note 2: there is a question we would like to answer: the game can be played in a monitor as usual, or with an Oculus Rift device or HTC Vive, you have three options. It’s your choice. Thank you!
We are very happy to inform that Math Classroom Challenge for Windows/Oculus is now available at the Steam store, and, from version 1.70, the new Scenario “Math & Rocks” and the inclusion of “Sam”, the only bird that eats the numbers you need to solve the math panels.
This game allows the player/student to learn numbers from the age of four, and from that point on there is no limit to age and fun with math.
Math Classroom Challenge allows the player to enjoy learning math in a safe environment, with simple music and fun characters, so that learning math is a game. From sums to equations, including integers and decimals, maximum times, difficulty, and other fully configurable aspects.
We are happy to inform that Math Classroom Challenge now is 25% off on Steam. This offer will be available until next August 27. And remember that next August 24 we’ll be transmitting a stream of the new scenario “Save the seas” at 19:00 GMT+2 (Paris time) with the user peter_kratky. You can find the manual of the new scenario here.
Save the seas final release will be available next August 25. Thank you!
In version 1.85 we have added an airplane to the “Save the seas” scenario. This airplane throws plastics to the sea. The radar indicates the presence of the airplane with a black spot. These plastics are indicated by a red spot.
Collecting the plastics dropped by the airplane gives more points than the standard plastics, but you must finish the standard plastics indicated with a buoy and a white dot in the radar in order to finish the game.
We have also solved some minor glitches, and added some enhancements to the game. Thank you!
We are happy to inform that Math Classroom Challenge Version 1.80 is here!
This version includes the new Scenery “Save the seas”, I you can bet is quite different from the others. Here you’ll have to clean the seas and oceans by using “Math Energy”, a special compound that destroys plastics in the sea.
How do you get this Math Energy? We explain it here, with the manual and a videotutorial. Thank you!
This is a short video featuring one of the two modes of breaking down the walls that avoid marine species to move freely. This is one of the features that will be included in “Save the seas”, the new scenario for Math Classroom Challenge V.1.80.
We’re working hard to finish the scenario for the next August 15. Thank you for your interest!
This is an image of the tests we are doing on the behaviour of the whales when we release them, so that they can return to the open sea. Soon we will show a short video explaining the mechanics of the game, where the player will clean the seas to save the whales and dolphins, as well as the removal of walls that impede the normal migratory flow of marine species.
This is the promotional image to inform about the development of Math Classroom Challenge V.1.80: Save the seas. Programming is going well after the main element of the game (helo and drone controls, views, interaction) are solved, and generation of debris and plastics are almost finished.
We’re now programming the whales and dolphins behavior. Thank you for your interest.