We are happy to inform that Math Classroom Challenge now is 25% off on Steam. This offer will be available until next August 27. And remember that next August 24 we’ll be transmitting a stream of the new scenario “Save the seas” at 19:00 GMT+2 (Paris time) with the user peter_kratky. You can find the manual of the new scenario here.
Save the seas final release will be available next August 25. Thank you!
In version 1.85 we have added an airplane to the “Save the seas” scenario. This airplane throws plastics to the sea. The radar indicates the presence of the airplane with a black spot. These plastics are indicated by a red spot.
Collecting the plastics dropped by the airplane gives more points than the standard plastics, but you must finish the standard plastics indicated with a buoy and a white dot in the radar in order to finish the game.
We have also solved some minor glitches, and added some enhancements to the game. Thank you!
We are happy to inform that Math Classroom Challenge Version 1.80 is here!
This version includes the new Scenery “Save the seas”, I you can bet is quite different from the others. Here you’ll have to clean the seas and oceans by using “Math Energy”, a special compound that destroys plastics in the sea.
How do you get this Math Energy? We explain it here, with the manual and a videotutorial. Thank you!
This is a short video featuring one of the two modes of breaking down the walls that avoid marine species to move freely. This is one of the features that will be included in “Save the seas”, the new scenario for Math Classroom Challenge V.1.80.
We’re working hard to finish the scenario for the next August 15. Thank you for your interest!
This is an image of the tests we are doing on the behaviour of the whales when we release them, so that they can return to the open sea. Soon we will show a short video explaining the mechanics of the game, where the player will clean the seas to save the whales and dolphins, as well as the removal of walls that impede the normal migratory flow of marine species.
This is the promotional image to inform about the development of Math Classroom Challenge V.1.80: Save the seas. Programming is going well after the main element of the game (helo and drone controls, views, interaction) are solved, and generation of debris and plastics are almost finished.
We’re now programming the whales and dolphins behavior. Thank you for your interest.
This is a WIP video featuring the main controls of the helicopter and the drone. The player will start with the helo to find the plastic debris, and they will activate the drone to start the cleaning. Every time an area is cleaned up life will come to that area. Math will be critical to be able to detect the debris, but there will be an option to deactivate it when the player just want to operate the cleaning phases of the scenario.
We hope to show a video with all the main elements of this new scenario in some days, and release it on August 9. Thank you for your interest.