Stellar Sphere Mac version now on Steam

We’re happy to inform that Stellar Sphere Mac version is now on Steam and at the Mac App Store.

Stellar Sphere is a zero-gravity sports and action game that aims to get the maximum number of points in a limited time per level, and with 24 initial levels or stages as we call them, and an infinite stage. To achieve them, the player must look for a fireball, a stellar sphere, attach it to his ship, and throw it over the active wormhole.

It is played with a configurable limited time, and has twenty-four initial stages, plus infinite subsequent stages with four difficulty levels. The twenty-four levels are named after the letters of the Greek alphabet, and the infinite level is known as the Athena level.

You can find more info in our FAQ and manual. Thank you!

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Stellar Sphere now at the App Mac Store

We’re happy to inform that Stellar Sphere is now at the Mac App Store!

“Stellar Sphere” is a sports and action game, mainly set in space and in zero gravity. The rules of this game are tremendously simple: you must move with your ship through an area, look for a sphere, capture it, and throw it over the wormhole that is active. That’s all.

There’s just one small detail, though: as you proceed with the scoring and the twenty-four levels, plus the infinite level, you’ll have to deal with different hordes of enemies who will try to turn you to ashes.

You can find more info here. Thank you!

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Stellar Sphere, new scenario images & video

Here we’ve added some of the new images and a video of “Stellar Ring” the new scenario available for Stellar Sphere on Steam and Xbox One. And remember we also have a demo available. Thank you for your interest!

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Stellar Sphere demo and version 1.1 “Wrath of gods”

Demo available now.

We’re happy to inform that a demo is available for “Stellar Sphere“, and can be downloaded right now, for those who want to try the game to feel its taste.

This demo allows you to play the first ten levels (from Alpha to Lambda) of the “Stellar Short” scenario. All elements are active in the game. This includes the configuration menus, which allow you to modify all the gameplay parameters. The only thing that has been cut is the maximum time per level, which in the demo is 5 minutes. More than enough time to test in the ten levels the characteristics of the game.

The demo will be updated. Unlike other demos, which remain forever as they were published, the demo of Stellar Sphere will also incorporate new elements that affect the demo and we’ll upload those new features. Therefore, every time the player plays with the demo, he/she will be doing it with an equal version in everything to the final version.

Version 1.1: “The Wrath of gods”.

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The second feature, which is incorporated in version 1.1, is what we call “The wrath of the gods”.

The Egyptian scenario, with Horus and Anubis, and the Greek scenario, with Zeus, will see how the gods can choose to help the player, or finish him off. And remember the gods are capricious.

The format of these two scenarios works as follows: all elements of the other scenarios act alike. But in each of these scenarios there are two statues of two well-known gods from Egyptian and Greek mythology.The gods will value your way of playing, and how you act and compete for the highest score. If they think you’re doing well, they’ll support you by destroying enemy ships.

By the way, Athena will bring new features and surprises in the future. Each time one of them acts, you’ll see a small window on one side of the screen, showing the god throwing a lightning bolt. This ray will have chosen a ship that is attacking you, and will destroy it.

However, if you are sleeping and you don’t score enough, or destroy enough ships, the gods may get mad at you. Then they will attack you, rather than the enemy ships. And that will be a serious problem for your survival.

What if, on occasion, it happens the other way around? Well, gods are capricious. If any of them decide to change their mind on some occasion, you must remember that they are gods, that is, totally unpredictable. Next time they may decide to make a mistake in your favor.

Version 1.1 is now ready, and the gods will decide your destiny.

And remember: in these scenarios they cannot be deactivated. A god never had a button to activate or deactivate it. Good luck with the championship.

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As usual, you  can find more info on IndieDB. Thank you.

Stellar Sphere has been released!

Hi there! We’re happy to inform that Stellar Sphere has been released with a 20% off! It has been a great adventure, but the most important is starting right now.

You can find the game on Steam here, and more info about the release on IndieDB here. Thank you!

 

New article on IndieDB: a complete level

We’re almost there! This week we release Stellar Sphere! And we’re giving new information on IndieDB: a complete level played in the game, where we explain many of the features you’ll find while playing. Remember there will also be a Giveaway next Saturday 3/30 also on IndieDB. Enjoy!

 

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New article on IndieDB: “Tactical combat in Stellar Sphere”

We have a new article on IndieDB: “Tactical combat: the basis to score and survive“. Here we talk about different tactics to score the maximum points in Stellar Sphere while trying to survive.

Meanwhile, 15 days to release the game, and the hard work continues. Thank you for your support!

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A tribute to Asteroids by Stellar Sphere

We have a new article on IndieDB: “A tribute to Asteroids by Stellar Sphere”. There we talk about a mod we have included in Stellar Sphere, that will be available from day, one. It’s a tribute to one game that contributed in a very important way to develop the gaming industry: Asteroids.

Hope you enjoy, and the release date is near. We’ll talk about it very soon. Thanks!

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Third article about Stellar Sphere on IndieDB

We have a new article on IndieDB about Stellar Sphere. Here we talk about two critical elements that will change dramatically the game: ship vector, and negative sphere.

You can read the article clicking on the image or here. Thank you!

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