New article on IndieDB: “Tactical combat in Stellar Sphere”

We have a new article on IndieDB: “Tactical combat: the basis to score and survive“. Here we talk about different tactics to score the maximum points in Stellar Sphere while trying to survive.

Meanwhile, 15 days to release the game, and the hard work continues. Thank you for your support!

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Third article about Stellar Sphere on IndieDB

We have a new article on IndieDB about Stellar Sphere. Here we talk about two critical elements that will change dramatically the game: ship vector, and negative sphere.

You can read the article clicking on the image or here. Thank you!

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A short video: combat against two Vega fighters

Math Street Challenge, the Augmented Reality game to learn math has been uploaded to the App Store and is waiting for approval.

Meanwhile, this a short video featuring a combat against two Vega fighters from the new Arena: Pyramid. Now on Steam. We are working on new elements that will be explained soon. Thank you for your support.

“The legend of Darwan” now on Amazon

We are happy to inform that the first book that inspires our games, “The legend of Darwan“, is now ready on Amazon. Ebook and paperback to choose.

Humanity has long disappeared. Its only memory is archived in old legends and myths. The Milky Way has disappeared as such, fused with its neighbor, the Andromeda galaxy, creating a new elliptical galaxy. Meanwhile, the Sun is heading towards its end. Converted into a red giant, planet Earth has stripped itself of all life.

It is then, more than four billion years from now, when a native species of the Earth, which had left the planet long ago, the LauKlars, descendants of the birds that populated the Earth in the past, return to their planet of origin to investigate their native world. What they find there, and what they set in motion, will activate a war machine that will break the balance and peace of all species in the Galaxy…

This is the first of the twelve books in the Aesir-Vanir saga, which tells the history of the Earth from the present to a distant future in a new galaxy, with a new species dominating it from one end to the other.

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Math SteelCave Challenge is now ready

We are pleased to inform that Math SteelCave, our second math game for iOS, is now ready at the App Store, for iPhone, iPad, and iPod Touch.

Achieving an interest in mathematics that reaches all ages is a primary goal for us. To that end, the company has developed a version of Math Combat Challenge specially designed for people aged nine years and older: Math SteelCave Challenge. This version is located inside a powerful starship, within an infinite steel tunnel, where various obstacles appear, and also some elements, such as enemy ships or drones, which will try to prevent us from resolving the mathematical exercises with calm. The player will have to aim the ship to the numbers and shoot the lasers, solving the static and dynamic random panels, from sums to equations.

Math for young and not so young:

Math SteelCave Challenge is designed especially at Aimed at young people from the age of nine, it is designed to be fun and challenging for all ages. We intend to create several modules with different possibilities and mathematical challenges, and this second module is specially inspired in space. If you want a game for children, we also have Math Classroom Challenge for kids aged 4 to 12.

But we haven’t finished here, and we’re working on new titles to bring math to everyone. Have a great Math Day!

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Math SteelCave Challenge now available at the App Store

The novel that inspires “Math Combat Challenge”

“Math Combat Challenge” is a game inspired by the novel “Messenger of the Nastrond”. Sandra is the protagonist of the novel, set in 2156, three years after the novel “The entrails of Nidavellir” (Spanish: “Las entrañas de Nidavellir”).

This novel will be published in english and spanish.

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Beta testing and soon release date

Beta testing is going well, and soon we´ll inform about the release date. In the end, the third Arena will be included in the game. It´s been an effort but it was worth the work.
 
The third arena will be active when the player completes the Stadium Arena and the Asteroid Arena, and will have its own elements and surprises.
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Cockpit in combat mode (Asteroid Arena)

This is the cockpit in combat mode for the Titan Asteroid Arena. In this mode the radar tracks enemy fighters and other ships, and weapons are completely active, even the Electromagnetic Pulse Missile (EMP).

Math Combat Challenge will be compatible with keyboard & mouse, console pads, TrackIR, and Oculus Rift.

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Math Combat Challenge