We bring news about our work with “Save the seas”, where Facebook wants us to sign a document saying that this new scenario of Math Classroom Challenge has a hidden political agenda. Of course we are not in the mood to start playing that game about being something like spies or something like that.
So we have written a document on IndieDB explaining our work and why is important saving the seas from plastics and debris, and why this work has nothing to do with politics. “Save the seas is a game”, and we want to encourage people to learn to love and take care of the seas.
This Saturday 25th we present the final version of “Save the seas” in Steam, the new scenario of “Math Classroom Challenge“. Although the game is basically mathematics, in this scenario they play a secondary role, the main element being a fundamental message: the seas are our friends, and marine life our ally. We must take care of the seas and marine life, because our very existence depends on it.
Today, the seas are brutally depleted. Fishing is necessary, it is true, but it must be done in an organised and sustainable way. We cannot ignore that, by destroying the sea, we are destroying the future of life on Earth. We must understand that protecting the sea must be an absolute priority from any point of view.
That’s why we created “Save the seas”. Because we want to make the public aware of the importance of the seas for our existence. Some might say we’re driven by an economic motive. It’s not like that. And that proves that the price of the game is not a priority for us. We hope to cover expenses of course. But the goal is to convey a message of hope to all humanity: we can save the seas and oceans of the Earth.
To this end, the game poses several challenges, the main one being the cleanliness of the plastics. These materials accumulate in the sea, creating gigantic islands, destroying all forms of life and ecosystems. The game aims to teach people how to clean up the seas, but above all, to learn that we must act, and we must act now, to save the seas of our planet.
We want to create more scenarios like this. And we want to create an ecological awareness, with games that are not only educational, but also teach people to respect life and care for our world. That’s our dream. We hope to be able to carry it out. Thank you very much.
This is a short video featuring one of the two modes of breaking down the walls that avoid marine species to move freely. This is one of the features that will be included in “Save the seas”, the new scenario for Math Classroom Challenge V.1.80.
We’re working hard to finish the scenario for the next August 15. Thank you for your interest!
This is the promotional image to inform about the development of Math Classroom Challenge V.1.80: Save the seas. Programming is going well after the main element of the game (helo and drone controls, views, interaction) are solved, and generation of debris and plastics are almost finished.
We’re now programming the whales and dolphins behavior. Thank you for your interest.
This is WIP of the incoming new Scenery “Save the seas”, where you’ll have to learn to save the whales and dolphins and, most important, learn to love and protect the oceans around the world. Because we only have this planet. And to kill the seas is to kill our future.
We hope to inform about the release date of this new scenery very soon. Thank you.