Unity Addressables: the future is asynchronous

In this new article we are going to talk about “Addressables“, which is how Unity has named its new memory management policy, much more modern than the classic system, which was comfortable, but very inefficient.

“Addressables” comes to alleviate a number of important shortcomings in memory management operations, and incorporates a very important new feature: the possibility of remote updates only of those elements that we have defined, without having to download the entire game in each update. A technology that has a part of science and knowledge, but another part of art. Because there is a manual for Addressables, but not a single way to proceed. It will depend on the game, the objectives, and the developers’ own interests.

Unity Addressables main structure
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