Updated February 20th: we’ll release the new Arena next February 27th. The reason is finishing the manual, testing some new features we thought were important to add right now, and make final tests to the whole game. Sorry for the delay.
We’re working hard to improve the new free Arena of Math Combat Challenge, whose final name will be “Pyramid”. In order to finish it the best way we’ll release the new version next Tuesday 27th. Thank you very much for your support.
We’ll inform about the release date of the new free Arena very soon.
While we’re on it, we want to show some new features to this Arena. The HUD (Head UP Display) of the starship for the new free Arena of Math Combat Challenge includes new elements for air to air and air to surface combat, that are outlined in this image.
While flying in atmospheric mode, the starship only will rise until a certain altitude, and crashing into the ground will be lethal. But you’ll have to point to the ground targets that can only be destroyed with lasers. But there will be more; you’ll also have to deal with submarine combat sometimes, because some key elements will be hidden at the bottom of the sea.
We think and hope that these elements will be a new challenge for you. More info coming soon.
We’re happy to inform that version 1.20 of Math Classroom Challenge is now ready on the App Store.
The new button that allows to generate random math dynamic panels manually can be pushed twice. Just touch the button and a random problem will appear as usual. Throw water to the right solution with your water hose. If you don’t push the button, random math problems will generate at random intervals. Now, if you push the button again while the panel is active, the dynamic math panel will be placed in front of the player, so the player can interact with it easily, and there is no need to move the player to find the panel. This feature will be very appreciated by kids that don’t want to move if they don’t want to. The player can use or not this new feature, so playing as usual is still possible. The difficulty of the game changes by using or not this new feature.
Another feature is “The Rocket”. Whenever three math dynamic panels are solved, a rocket will fly across the stage. While the rocket is flying, new points gained will be multiplied by two. This will improve the game by adding a new element to obtain more points. Solving the maximum dynamic math problems while the rocket is flying will be a challenge for kids. Again, this is a feature that can be used only if the player wants to.
Static panels are not changed. Benny the pet will still mark the right numbers to solve the static panels with his ray.
Some minor enhancements and tweaks, mainly with the Metal API.
Remember you can dynamically configure the view movement in the config panel, if it is too slow or fast for you.
Thank you for your feedback, and have a nice Math Day!
We are happy to inform that the first book that inspires our games, “The legend of Darwan“, is now ready on Amazon. Ebook and paperback to choose.
Humanity has long disappeared. Its only memory is archived in old legends and myths. The Milky Way has disappeared as such, fused with its neighbor, the Andromeda galaxy, creating a new elliptical galaxy. Meanwhile, the Sun is heading towards its end. Converted into a red giant, planet Earth has stripped itself of all life.
It is then, more than four billion years from now, when a native species of the Earth, which had left the planet long ago, the LauKlars, descendants of the birds that populated the Earth in the past, return to their planet of origin to investigate their native world. What they find there, and what they set in motion, will activate a war machine that will break the balance and peace of all species in the Galaxy…
This is the first of the twelve books in the Aesir-Vanir saga, which tells the history of the Earth from the present to a distant future in a new galaxy, with a new species dominating it from one end to the other.