Testing helo and drone in “Save the seas”

This is a WIP video featuring the main controls of the helicopter and the drone. The player will start with the helo to find the plastic debris, and they will activate the drone to start the cleaning. Every time an area is cleaned up life will come to that area. Math will be critical to be able to detect the debris, but there will be an option to deactivate it when the player just want to operate the cleaning phases of the scenario.

We hope to show a video with all the main elements of this new scenario in some days, and release it on August 9. Thank you for your interest.


The Bell 206A Jetranger in Math Classroom Challenge

The new scenary for Math Classroom Challenge, “Save the seas”, will let the player control the Bell 206A to find the areas of interest that must be cleaned up. Then we’ll deploy the drone for further analysis and begin the cleaning of the seas. We hope to release a first video with the main features of the scenery soon.

Math Classroom Challenge: Save the seas. New Scenery coming to Steam, and then the game will be ported to XBox One. Thank you for your interest.

Save the seas

Welcome to Math Combat Challenge: Angel of Helheim

Math Combat Challenge version 1.40 is now available, with a 40% discount, and several important technical improvements. The most significant is an enhancement of the graphic quality in the game, which is also achieved through the use of dynamic resolution.

The game also allows now that each graphic level chosen by the player enables a greater graphic visualization than in the previous version.

But the main element is in a new character, which is activated by default. This character is the Angel of Helheim, who has a particularity: he is immortal.

Throughout the game, this new character may be attacked, and will flee. But he’ll be back after a while. What are the features of this particular character?

First, it will randomly shoot the player. His shots are not harmful, but his persistence can make the player lose his temper, having to scare him off every time. In addition, the Angel of Helheim will destroy the numbers we need to solve the mathematical panels, which will make it difficult to finish them in the stipulated time.

Math Combat Challenge will be on sale for a few days, and in the meantime, we continue to prepare a new scenario for its children’s and youth version, the Math Classroom Challenge. Thank you all so much for your support.

Math Combat Challenge will be on sale for a few days, and in the meantime, we continue to prepare a new scenario for its children’s and youth version, the Math Classroom Challenge. Thank you all so much for your support.

“Save the seas”, learn to protect the oceans to save humanity

This is WIP of the incoming new Scenery “Save the seas”, where you’ll have to learn to save the whales and dolphins and, most important, learn to love and protect the oceans around the world. Because we only have this planet. And to kill the seas is to kill our future.

We hope to inform about the release date of this new scenery very soon. Thank you.

Save the seas, new incoming Scenario for Math Classroom Challenge

Having integrated Sam the Bird into Math Classroom Challenge, our next step is to introduce a new scenario, with an idea similar to that of the Moon.

If in this scenario we have to collect lunar material to be sent to Earth, along with helium 3, to power the Earth’s fusion reactors, in this new scenario we will have to do something extremely important: save the planet’s seas. How? We’ll see it in the next posts.

But one thing is clear: we want to send a message of hope and future to all of us, and to teach the new generations, and the old generations, that this world is unique, and belongs to all of us.

Saving it is our responsibility. We have a duty with the Earth. And here we can learn some aspects to ensure that the world remains that source of light and life that it has always been.

“Save the seas” is now work in progress, and we’ll inform about the release date soon. Thank you very much.save_the_seas

Sam, the Number-Crusher, is here

We present Math Classroom Challenge V.1.70 Sam edition.

Sam is not a common bird. A high-level student, he chose architecture as his profession to build the most modern and sophisticated tree nests. But his passion is numbers. He can eat dozens of numbers in a day.

And he will eat the numbers you need to solve the mathematical panels proposed in Math Classroom Challenge. Don’t allow it. Don’t let him get away with this.

Sam is present by default in all the stages except the Moon stage. The player can deactivate Sam in the Config Panel. Sam will be eating numbers from time to time, and the player will lose the opportunity of adding the number he/she needs to complete the math panels. Because Sam is always searching the exact number the player needs to solve the math panels.

We hope this new feature can be of your interest. And we’re working with next version: “Save the seas”. More info soon. Thank you!

Los límites de un proyecto en videojuegos

English version here.

Cuando se habla de desarrollo de videojuegos, muchas veces leemos que la tasa de abandonos de proyectos es muy grande. Y es cierto; desarrollar un videojuego consiste en plantear un concepto básico y fundamental: se trata de un proyecto informático, que requiere de muchas horas de trabajo, dedicación, esfuerzo, y sacrificio. Llevar adelante un videojuego hasta completarlo, y que este videojuego tenga un aspecto y calidad suficientes como para atraer al público es una tarea muy compleja.

Son muchos los que suelen creer que un videojuego es preparar un pequeño proyecto en unos días, muchas veces basándose en prototipos, darle ciertos toques personales, subirlo a Steam, y empezar a ganar dinero. Obviamente se equivocan. De ahí que veamos la enorme cantidad de proyectos que se publican en Steam, y que son inmediatamente olvidados. Si realmente se desea destacar frente al resto, debemos crear un juego que sea divertido, atractivo, con una funcionalidad adecuada, y con un marketing suficiente como para que pueda ser visto entre tantos juegos que se publican a diario. Crear un juego en dos semanas que se basa en un prototipo o un ejemplo sacado de Internet no es hacer videojuegos, es querer aprovechar una oportunidad de ganar algo de dinero. Y el público de Steam lo sabe.


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