Save the seas, new incoming Scenario for Math Classroom Challenge

Having integrated Sam the Bird into Math Classroom Challenge, our next step is to introduce a new scenario, with an idea similar to that of the Moon.

If in this scenario we have to collect lunar material to be sent to Earth, along with helium 3, to power the Earth’s fusion reactors, in this new scenario we will have to do something extremely important: save the planet’s seas. How? We’ll see it in the next posts.

But one thing is clear: we want to send a message of hope and future to all of us, and to teach the new generations, and the old generations, that this world is unique, and belongs to all of us.

Saving it is our responsibility. We have a duty with the Earth. And here we can learn some aspects to ensure that the world remains that source of light and life that it has always been.

“Save the seas” is now work in progress, and we’ll inform about the release date soon. Thank you very much.

Sam, the Number-Crusher, is here

Sam is not a common bird. A high-level student, he chose architecture as his profession to build the most modern and sophisticated tree nests. But his passion is numbers. He can eat dozens of numbers in a day.

And he will eat the numbers you need to solve the mathematical panels proposed in Math Classroom Challenge. Don’t allow it. Don’t let him get away with this.

Sam is present by default in all the stages except the Moon stage. The player can deactivate Sam in the Config Panel. Sam will be eating numbers from time to time, and the player will lose the opportunity of adding the number he/she needs to complete the math panels. Because Sam is always searching the exact number the player needs to solve the math panels.

We hope this new feature can be of your interest. And we’re working with next version: “Save the seas”. More info soon. Thank you!

Videogames: when playing and learning is fun

Spanish version here.

Educational games have existed since the beginning of the computer age. Games whose main purpose is to teach, allowing students to acquire a series of knowledge and skills based on software that allows them to analyze their skills, improve them, and obtain a final result.

But, too often, educational games are too educational. What does this mean? They are very focused on the training component, leaving aside the recreational component. This characteristic of this type of game means that the use of these programs becomes, in many ways, an extension of a math or physics class. We have virtual blackboards, with virtual problems, that are solved as in class: with a virtual chalk, and with a result that is a score of the exercises solved.

This approach is not negative, but it is important to go beyond the idea of creating extensions of a math or physics class. And that’s where games appear that are very similar, if not equal, to any video game we can imagine, but that, inside, contain elements that allow the development of the player’s knowledge. This is called merging player and student, so that both the player and the learner are the same individual.

Many of us have learned through games that, in principle, do not have the official educational label, although we all know that they are. I will give three examples. The Civilization saga would be the first. How much history have we learned from this saga? The second would be the Sim City saga, or its current derivative, Cities: Skylines, where we learn all aspects of a city’s development. And the third one is one that particularly touches me: the flight simulators. How many people who started with the Flight Simulator and other simulators ended up being professional pilots? I know a few of them.

We must look for new sources of learning, based on traditional PC and console games, merged with educational elements. The virtual blackboard is very important, but why stay there? We can create fun, exciting games in three dimensions, with good graphics and sound, which also have an important educational and training component.

That is our mission. And in that task we are involved. Learning without knowing what you are learning. That’s our motto. And we want it to be so for thousands of young people around the world. Thank you very much.

Math Classroom Challenge Windows/Oculus/HTC Vive now on Steam

Note 1: you can find the manual here and the game here.

Note 2: there is a question we would like to answer: the game can be played in a monitor as usual, or with an Oculus Rift device or HTC Vive, you have three options. It’s your choice. Thank you!

We are very happy to inform that Math Classroom Challenge for Windows/Oculus is now available at the Steam store, and, from version 1.70, the new Scenario “Math & Rocks” and the inclusion of “Sam”, the only bird that eats the numbers you need to solve the math panels.

This game allows the player/student to learn numbers from the age of four, and from that point on there is no limit to age and fun with math.

Math Classroom Challenge allows the player to enjoy learning math in a safe environment, with simple music and fun characters, so that learning math is a game. From sums to equations, including integers and decimals, maximum times, difficulty, and other fully configurable aspects.

The game to enjoy math. Happy math day!

Math Classroom Challenge Windows/Oculus V.1.40

While we prepare the release of Math Classroom Challenge (Windows/Oculus) on June 7 on Steam, version V.1.40 is on the way, and will be released in a couple of days.

With two new features: until seven Static Math Panels at the same time, and a new Scenario: Seaside Math. This scenario gives the player the opportunity to play in a sunny area with the sea, and even go for a swim. New elements that will enhance this scenario will be available soon.

Nothing like a sunny day with a good math session. Happy math!

Math Classroom Challenge on Steam

We are happy to inform that Math Clasroom Challenge is online now on Steam, in standard and Oculus Version. But be aware that both versions are the same, so you only need to activate or deactivate your Oculus Rift device to play with VR. If not active, the game will run as usual in a standard monitor.

You can read the manual and features here.

Math Classroom Challenge will be available in two weeks. Thank you for your interest.

Math Street Challenge teaser trailer

This is a teaser trailer of Math Street Challenge. Here you can see some of the features of the game. We’re recording a new video explaining in detail all the elements about configuration of the game. By the way, we’re almost finished the Windows version, more info coming very soon.

The game is now  on preorder at the App Store. The game will be released next Thursday 24.

You can find the manual here.