What is exactly Math Combat Challenge?

Math Combat Challenge is a math game, okay. It is clear that mathematics plays a primordial role in its development.

But what is that role? In what way does it act when playing the game? is this some sort of sophisticated experiment to control the universe? Not at all. We explain what Math Combat Challenge is in this link.

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Example of a first grade equation in MC2

First grade equations are easy to solve in Math Combat Challenge. You only need to survive while you calculate the data, and find the numbers to complete the equation across the arena.

Quadratic equation will be available too, and you´ll be able to mix operations as you like in the config panel, as explained here.

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Pad configuration for first person arenas

This is the pad configuration for Math Combat Challenge when in first person mode. This mode is used when you´re solving math in areas with floor and have left the starship behind.
Two arenas with this configuration will be the Stadium Arena and the Titan Arena.
The image shows an XBox pad, but this will work the same for the PS3/PS4 pads.
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XBox map configuration for starships

This is the map configuration for starships in Math Combat Challenge. We´ll add one or more features before initial release, but this is the configuration you´ll find in the game when flying with the starship in the Asteroid Arena.

The image shows an XBox pad, but this will work the same for the PS3/PS4 pads.

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Configuration screen in Math Combat Challenge

This is the configuration screen of Math Combat Challenge, that allows you to manage and parameterize the different aspects of the gameplay and the difficulty. Combining these elements, the player can turn the game into a simple pastime, or a complex mathematical problem-solving application.

A series of initial mathematical parameters are defined, which will then be further extended upon exit from the game.

A pdf with instructions is now on the way and will be available for download in a few days.

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Configuration screen in Math Combat Challenge

Math Combat Challenge, now H.O.T.A.S. compatible

Math Combat Challenge will be H.O.T.A.S. compatible. HOTAS is an acronym for “Hands On Throttle And Stick”, and you can find them in modern fighters.

With a HOTAS, you can control your airplane, or here the starship, directly from the HOTAS controls. You can concentrate in the enemy, not in the cockpit instruments.

In fact, almost all the betatesters are fighter pilots, and they don´t use gamepads, but HOTAS. And yes, gamepads will also be compatible of course.

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Math Combat Challenge integration with a motion control system

We are now partnering with Logykal, a hardware cockpit builder, to integrate Math Combat Challenge with the starship simulator. We send the motion raw data from the ship to a common memory area, and then the Lince software reads that data, and transform it into motion movement.

The first Windows version of the game will include this feature, and will be available to anyone that owns a Logykal hardware cockpit.

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Conference in Madrid, May 18

Next May 18 will be a conference in Madrid, in a videogame presentation event, where you will be able to see the main features of Math Combat Challenge, and a small surprise that we will announce soon.

For now, this is one of the rollups that will be part of the presentation. The other is part of the surprise.

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The three initial arenas

“Math is life” is the motto of the game. These are the first three arenas in Math Combat Challenge: Stadium Arena (below), Titan Arena (left), Asteroids Arena (right). The Stadium and the Asteroids arenas will be available when the game is out. The third arena will be available some days later for free.

Starting beta phase now.

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Math Combat Challenge – The mathematical game