Stellar Sphere, the new zero gravity sport

We are happy to inform that on 10/27 we”ll be presenting Stellar Sphere at the IndieDevDay in Barcelona.

The game has just five rules:

  1. Find the sphere.
  2. Capture the sphere.
  3. Find the active wormhole.
  4. Send the sphere to the active wormhole.

More info coming soon.


It’s not about politics; it’s about the future of humanity

We bring news about our work with “Save the seas”, where Facebook wants us to sign a document saying that this new scenario of Math Classroom Challenge has a hidden political agenda. Of course we are not in the mood to start playing that game about being something like spies or something like that.

So we have written a document on IndieDB explaining our work and why is important saving the seas from plastics and debris, and why this work has nothing to do with politics. “Save the seas is a game”, and we want to encourage people to learn to love and take care of the seas.

You can read the document here on IndieDB. Thank you!

Save the seas – Math Classroom Challenge

Save the seas version 1.87A with “Water polluted”

We have included some minor fixes in version 1.87A of Math Classroom Challenge, being the most important the new behavior of speedboats.

But we’ve also included a new element: “Water polluted”. Every time the player throws “math energy” to clean the plastics, the water gets polluted. So a new objective in the game is to avoid pollute the water too much. To achieve that, use the hose the minimum possible. That way you won’t pollute the water too much. It’s up to you again how to use this feature.

Like everything else in the game you have the last choice. But we think it will be a good idea to save the seas from our own pollution when cleaning up plastics.

We have also included a new post in IndieDB talking about all this if you want to get more info.

Have a nice day saving whales and dolphins!


Save the seas “Speedboats” released

Math Classroom Challenge version 1.87 has now been released. This version, among other things, adds the “Speedboats”. They will appear randomly and from time to time carrying some plastics. It’s our mission to throw “Math energy” to the plastics to dissolve them. This will give points and new “Math Energy”.

Pursuit the speedboat with the helo (or with the drone, but this usually won’t work) and try to aim to the plastics that the speedboat is carrying.

As usual, cleaning these speedboats is not mandatory. The only critical operation is to clean the white dots with plastics marked on the radar. But are you going to leave that speedboats alone?

Be careful when you’re moving between points, speedboats like to complicate your journey.

We have also solved some minor problems and glitches with the game. Thank you!

The objective of “Save the seas”

Spanish version here.

This Saturday 25th we present the final version of “Save the seas” in Steam, the new scenario of “Math Classroom Challenge“. Although the game is basically mathematics, in this scenario they play a secondary role, the main element being a fundamental message: the seas are our friends, and marine life our ally. We must take care of the seas and marine life, because our very existence depends on it.

Today, the seas are brutally depleted. Fishing is necessary, it is true, but it must be done in an organised and sustainable way. We cannot ignore that, by destroying the sea, we are destroying the future of life on Earth. We must understand that protecting the sea must be an absolute priority from any point of view.

That’s why we created “Save the seas”. Because we want to make the public aware of the importance of the seas for our existence. Some might say we’re driven by an economic motive. It’s not like that. And that proves that the price of the game is not a priority for us. We hope to cover expenses of course. But the goal is to convey a message of hope to all humanity: we can save the seas and oceans of the Earth.

To this end, the game poses several challenges, the main one being the cleanliness of the plastics. These materials accumulate in the sea, creating gigantic islands, destroying all forms of life and ecosystems. The game aims to teach people how to clean up the seas, but above all, to learn that we must act, and we must act now, to save the seas of our planet.

We want to create more scenarios like this. And we want to create an ecological awareness, with games that are not only educational, but also teach people to respect life and care for our world. That’s our dream. We hope to be able to carry it out. Thank you very much.



Math Classroom Challenge 1.85: the airplane

In version 1.85 we have added an airplane to the “Save the seas” scenario. This airplane throws plastics to the sea. The radar indicates the presence of the airplane with a black spot. These plastics are indicated by a red spot.

Collecting the plastics dropped by the airplane gives more points than the standard plastics, but you must finish the standard plastics indicated with a buoy and a white dot in the radar in order to finish the game.

We have also solved some minor glitches, and added some enhancements to the game. Thank you!

The black dot (radar) indicates the airplane, the red dot indicates the plastics thrown by the airplane


The Bell 206A Jetranger in Math Classroom Challenge

The new scenary for Math Classroom Challenge, “Save the seas”, will let the player control the Bell 206A to find the areas of interest that must be cleaned up. Then we’ll deploy the drone for further analysis and begin the cleaning of the seas. We hope to release a first video with the main features of the scenery soon.

Math Classroom Challenge: Save the seas. New Scenery coming to Steam, and then the game will be ported to XBox One. Thank you for your interest.

Save the seas

Save the seas, new incoming Scenario for Math Classroom Challenge

Having integrated Sam the Bird into Math Classroom Challenge, our next step is to introduce a new scenario, with an idea similar to that of the Moon.

If in this scenario we have to collect lunar material to be sent to Earth, along with helium 3, to power the Earth’s fusion reactors, in this new scenario we will have to do something extremely important: save the planet’s seas. How? We’ll see it in the next posts.

But one thing is clear: we want to send a message of hope and future to all of us, and to teach the new generations, and the old generations, that this world is unique, and belongs to all of us.

Saving it is our responsibility. We have a duty with the Earth. And here we can learn some aspects to ensure that the world remains that source of light and life that it has always been.

“Save the seas” is now work in progress, and we’ll inform about the release date soon. Thank you very much.save_the_seas

Los límites de un proyecto en videojuegos

English version here.

Cuando se habla de desarrollo de videojuegos, muchas veces leemos que la tasa de abandonos de proyectos es muy grande. Y es cierto; desarrollar un videojuego consiste en plantear un concepto básico y fundamental: se trata de un proyecto informático, que requiere de muchas horas de trabajo, dedicación, esfuerzo, y sacrificio. Llevar adelante un videojuego hasta completarlo, y que este videojuego tenga un aspecto y calidad suficientes como para atraer al público es una tarea muy compleja.

Son muchos los que suelen creer que un videojuego es preparar un pequeño proyecto en unos días, muchas veces basándose en prototipos, darle ciertos toques personales, subirlo a Steam, y empezar a ganar dinero. Obviamente se equivocan. De ahí que veamos la enorme cantidad de proyectos que se publican en Steam, y que son inmediatamente olvidados. Si realmente se desea destacar frente al resto, debemos crear un juego que sea divertido, atractivo, con una funcionalidad adecuada, y con un marketing suficiente como para que pueda ser visto entre tantos juegos que se publican a diario. Crear un juego en dos semanas que se basa en un prototipo o un ejemplo sacado de Internet no es hacer videojuegos, es querer aprovechar una oportunidad de ganar algo de dinero. Y el público de Steam lo sabe.


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