Testing Math Combat Challenge with Vulkan

We´re testing Math Combat Challenge with the Vulkan API. The Vulkan is a new API that intends to make a better use of the parallel processors than DirectX 11 and OpenGL, and works increasing the frames and managing the shaders in a different a most sophisticated way to get the maximum from our hardware.
 
This image is taken using the Vulkan API as new analysis are on the way.
mc2_vulkan.jpg

Cockpit in combat mode (Asteroid Arena)

This is the cockpit in combat mode for the Titan Asteroid Arena. In this mode the radar tracks enemy fighters and other ships, and weapons are completely active, even the Electromagnetic Pulse Missile (EMP).

Math Combat Challenge will be compatible with keyboard & mouse, console pads, TrackIR, and Oculus Rift.

mcc_cockpit
Math Combat Challenge

Third arena available after initial release

The third arena of Math Combat Challenge will be settled on the surface and the forsaken base of the Titan moon (Saturn). While the mechanics will be similar to the Stadium Arena, new surprises will be added to this area.

This arena will be free and available after the initial release.

mcc-titan-arena

Starting beta testing very soon

We´re almost ready to begin beta testing. We have a small and enthusiastic group of people who share their love for First Person Shooters and Space Simulators. Remember: this game offers both: the Stadium Arena, and the Saturn Asteroids Arena. Three New Arenas will be included after the initial release at no cost.

Ingame image taken directly from the beta: the Stadium Arena.

mcc_hydra2
Math Combat Challenge

TrackIR coming to Math Combat Challenge

We have just signed an agreement with NaturalPoint, the company behind TrackIr 5 PRO. This will allow us to integrate this hardware win Math Combat Challenge.

But what is TrackIR? It´s a device that is placed on top of the monitor. This system sends an infrared signal to a receiver, which can be located on the user or on the headset. Thanks to this system, TrackIR can triangulate the position of the head and its movements, and reflect this movement in the simulator.

This system is flexible and parameterizable, and is used by thousands of pilots of different simulators every day. It is a device that becomes essential for pilots of air and space simulators, and also in other simulators of cars, motorcycles, etc.

TrackIR integration will be available as soon as Math Combat Challenge becomes available. And remember: it will also be integrated with Oculus Rift, so you´ll always find a way to control your vision in the game.

trackir_mc2

Oculus Rift coming to Math Combat Challenge

We´ve been testing the space arena of the game with the Oculus Rift this week, and the results sound very promising. So we can say now that the first release of Math Combat Challenge will be Oculus Rift compatible, with more hardware coming soon.

Using a videogame with a good monitor is important, but the Oculus Rift is just a quantum leap ahead of what we have seen before. Its immersion is just incredible, as it is like being there in the space. We do recommend the Oculus Rift, or at least try the glasses. Amazing.

mc2_oculus

Image of the day: recording new video

There will be new videos coming soon. One of them will be the story behind the Math Combat Challenge game. That story is called “Messenger of the Nastrond” and is available here in the main menu, in English and Spanish. You can find an image of the video below.

There will be two more videotutorials, showing how to play the game. It won´t be easy, but there will be four levels so everybody can find a level where he or she can play. Math operations will be configurable in difficulty and type. And there will be a manual in pdf format. Thanks for your interest in Math Combat Challenge.

math_combat_challenge_sandra2 - copia