Videogames: when playing and learning is fun

Spanish version here.

Educational games have existed since the beginning of the computer age. Games whose main purpose is to teach, allowing students to acquire a series of knowledge and skills based on software that allows them to analyze their skills, improve them, and obtain a final result.

But, too often, educational games are too educational. What does this mean? They are very focused on the training component, leaving aside the recreational component. This characteristic of this type of game means that the use of these programs becomes, in many ways, an extension of a math or physics class. We have virtual blackboards, with virtual problems, that are solved as in class: with a virtual chalk, and with a result that is a score of the exercises solved.

This approach is not negative, but it is important to go beyond the idea of creating extensions of a math or physics class. And that’s where games appear that are very similar, if not equal, to any video game we can imagine, but that, inside, contain elements that allow the development of the player’s knowledge. This is called merging player and student, so that both the player and the learner are the same individual.

Many of us have learned through games that, in principle, do not have the official educational label, although we all know that they are. I will give three examples. The Civilization saga would be the first. How much history have we learned from this saga? The second would be the Sim City saga, or its current derivative, Cities: Skylines, where we learn all aspects of a city’s development. And the third one is one that particularly touches me: the flight simulators. How many people who started with the Flight Simulator and other simulators ended up being professional pilots? I know a few of them.

We must look for new sources of learning, based on traditional PC and console games, merged with educational elements. The virtual blackboard is very important, but why stay there? We can create fun, exciting games in three dimensions, with good graphics and sound, which also have an important educational and training component.

That is our mission. And in that task we are involved. Learning without knowing what you are learning. That’s our motto. And we want it to be so for thousands of young people around the world. Thank you very much.

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Next stop: the Moon and its exploration

After visiting a garden in winter, and a lovely beach in summer, the next stage of Math Classroom Challenge will take us a little further. Specifically, to the Moon.

We will have to continue to solve more math problems, but we will also become geologists, collecting stones that will be taken to Earth for study. The more rocks, the more points you get with the math.

We will also be able to see different types of moonstones and know their main characteristics. We will be the new explorers of the secrets of the solar system. Coming next June, 15.

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Everything ready, and math is the limit

We are ready to conquer schools, homes, and anyone who wants to learn and practice math.

This is the promotional poster for Math Classroom Challenge, associated with the Steam release. Trying to be original, and with a little humor is always important. We are finishing the test with the Steam version, and the iOS versions are now available at the App Store.

  • Math Street Challenge iOS Augmented Reality here.
  • Math Classroom Challenge iOS here.
  • Math Classroom Challenge Windows/Oculus here.

And remember that for adults we have Math Combat Challenge here.

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Quadratic equations are on the way

Quadratic equations are not included in the 1st build of Math Classroom Challenge (Windows) and Math Street Challenge (iOS-AR), but you can expect to find them soon in new builds.

Meanwhile, the Augmented Version (iOS) version of Math Street Challenge is now at the App Store, and the Windows version, Math Classroom Challenge and its Oculus version is in final test for being released next June 1st. Thank you for your support.

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Math Street Challenge V.1.10 available

Version 1.10 of Math Street Challenge has been released at the App Store. This version enhances the “Crazy mode” behavior by making the numbers go faster, and dynamic panels appear more frequently. We have also made some minor modifications.

Next week we’ll come with version 1.20 with some new features. Thank you for your support!

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Math Street Challenge on preorder

We are happy to inform that Math Street Challenge, the Augmented Reality game to learn math in the street, is now on preorder at the App Store. The game will be released next Thursday 24.

Meanwhile, the Steam version with Oculus support is almost ready too, and soon we’ll inform about the release date. Thank you for your support.

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Math Street Challenge has been approved by Apple

We are happy to inform that Math Street Challenge, our AR game to learn math in the street, has been approved by Apple. We’re now ready to inform about the release date very soon.

Welcome to the real world of gaming. Mixing reality with games is amazing. And we hope you can enjoy it very soon.

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Math Classroom Challenge VR and AR almost ready

We’ve received confirmation from Oculus that the VR version of Math Classroom Challenge has only one issue. We’re working to solve that problem, and the VR version will be ready to go.

Meanwhile, testing is in progress with Math Street Challenge, that is, the Augmented Reality version (AR) of Math Classroom Challenge. Everything is ok and now we’re working to upload the game to the App Store for Apple’s approval.

This short video features Math Street Challenge, a short video where two dynamic math panels are solved, one ok and one with an error. You can see the static panels too, that are solved with the flying numbers. More info and a video coming soon.

 

First tests of Math Classroom Challenge AR version

We are working in some fronts now, one of them is using Math Classroom Challenge to develop new skills in the Virtual Reality and Augmented Reality worlds. With that experience we want to add new features to Math Combat Challenge.

While we show an advanced video, we want to bring here a first testing video of Math Classroom Challenge AR version, testing the main characters of the game, still with no interaction. In a few days we’ll bring a more advanced video. Thanks for your support.

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