Oculus Rift Vs HTC Vive: nuestra opinión (español)

English version here.

Hemos pasado un tiempo trabajando en la programación y adaptación de nuestro juego para Oculus Rift y HTC Vive. Originalmente el juego solo iba a funcionar en un monitor estándar, pero debido a unos trabajos que nos solicitaron para un proyecto, decidimos que merecía la pena, sin ninguna duda, incluir la posibilidad de poder jugar con gafas de realidad virtual.

Estas conclusiones que se comentan a continuación son totalmente personales y subjetivas, y no pretenden demostrar nada ni afirmar nada. Simplemente, son el fruto de semanas de trabajo intenso con las gafas, usándolas para las pruebas y verificaciones.

Por ejemplo, debido a estas pruebas, teníamos que sacarnos y ponernos las gafas constantemente. Esto ha dado pie a poder valorar aspectos tan concretos como la facilidad de colocación y uso. Vamos pues a ver algunas ideas generales sobre las dos gafas de realidad virtual.

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Continue reading “Oculus Rift Vs HTC Vive: nuestra opinión (español)”

Oculus Rift vs HTC Vive: our impressions

Spanish version here.

We have spent some time working on the programming and adaptation of our game for Oculus Rift and HTC Vive. Originally the game was only going to work on a standard monitor, but due to some circumstances we were asked to do on a project, we decided that it was definitely worth it to include the possibility of playing with virtual reality glasses.

These conclusions that are commented on below are totally personal and subjective, and are not intended to demonstrate anything or to affirm anything. They are simply the result of weeks of hard work with the glasses, using them for testing and verification.

For example, because of these tests, we had to take off and put on our glasses all the time. This has allowed us to assess aspects as specific as the ease of placement and use. So let’s look at some general ideas about the two virtual reality glasses.

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Continue reading “Oculus Rift vs HTC Vive: our impressions”

A sort of “enemies” for Math Classroom Challenge

Some people have commented that Math Classroom Challenge is maybe too childish. And they’re right. The reason for this is that the game is rated for children from the age of four. In these age ranges, extreme caution and awareness of the visual and interactive elements of a game should be exercised. Even if Steam’s store approved the game for us, it wouldn’t be done by the kids’ parents, tutors and teachers.

But we understand the feedback you’ re giving us, and we’re going to apply a solution that, without affecting the current game, can create greater challenges for older kids and adults. We are going to add enemies, but beware, they will not be elements that attack the player or similar things. They will be elements that will simply chase after the numbers we need to solve the exercises, and will “eat” them, so to speak. The player must throw water at that element to make it disappear, and this will also give him points.

We believe that this addition, which will be optional and can be activated and deactivated, will allow more options in the game and a greater variety, as well as being a new challenge for the game.

This week we’ll add the HTC Vive compatibility, and we’l try to add this feature at the same time. If it is not possible, this feature will arrive in a few days.

And, of course, we are always open to new ideas and suggestions. Thank you very much for your support.

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Math Classroom Challenge

HTC coming to Math Classroom Challenge this week

Right now Math Classroom Challenge on Steam can be played with a standard monitor or Oculus goggles. From next Saturday, June 30th, we will also incorporate full compatibility with HTC Vive.

The player will be able to play with HTC Vive’s own controls or with a pad, and choose either of the two devices. Without forgetting the keyboard of course.

We’re working on the final tests. Thank you very much for your support!

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Monitor, Oculus, and soon HTC Vive

New info about the idea that Math Classroom Challenge needs an Oculus device to be played. This is not true. You can play with a standard monitor. Also with an Oculus, and soon with HTC Vive.

But this is an option, enjoy Math Classroom Challenge in your monitor. Thank you!

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Important info about Math Classroom Challenge

Hello!

We’ve received info that Math Classroom Challenge needs an Oculus device in order to play with the game.

This is not true. You can play with your monitor, or with an Oculus device. When you run the game, Steam gives you the option to start the game in standard mode with your monitor, or in Oculus mode. It’s up to you. Sorry if we didn’t explain this feature in past entries.

By the way, the new scenario, “Math & Rocks”, is going very well and will be ready to download on June 16. Thank you very much for your support!

2018-06-13

Videojuegos: cuando jugar y aprender es divertido (versión español)

English version here.

Los juegos educativos han existido desde el principio de los tiempos de la informática. Juegos cuya finalidad principal es la de la enseñanza, permitiendo que el alumno adquiera una serie de conocimientos y habilidades en base a un software que le permite analizar su destreza, mejorarla, y obtener un resultado final.

Pero, demasiadas veces, los juegos educativos son demasiado educativos. ¿Qué quiere esto decir? Están muy centrados en el componente formativo, dejando de lado el componente lúdico. Esta característica de este tipo de juegos conlleva que el uso de estos programas se convierta, en muchos aspectos, en una extensión de una clase de matemáticas, o de física. Tenemos pizarras virtuales, con problemas virtuales, que se resuelven como en clase: con una tiza virtual, y con un resultado que es una puntuación de los ejercicios resueltos.

Este planteamiento no es negativo, pero es importante ir más allá de la idea de crear extensiones de una clase de matemáticas o de física. Y ahí es donde aparecen juegos que son muy similares, cuando no iguales, a cualquier videojuego que podamos imaginar, pero que,  en su interior, contienen elementos que permiten el desarrollo del conocimiento del jugador. A esto se le llama fusionar jugador y alumno, de tal modo que ambos, el que juega, y el que aprende, son el mismo individuo.

Somos muchos los que hemos aprendido con juegos que, en principio, no tienen la etiqueta oficial de educativos, aunque todos sabemos que lo son. Pongo tres ejemplos. La saga Civilization sería el primero. ¿Cuánta historia hemos aprendido con esta saga? El segundo sería la saga Sim City, o su derivado actual, Cities: Skylines, donde aprendemos todos los aspectos del desarrollo de una ciudad. Y el tercero es uno que me toca especialmente: los simuladores de vuelo. ¿Cuántas personas que empezaron con el Flight Simulator y otros simuladores han terminado siendo pilotos profesionales? Yo conozco unos cuantos.

Debemos buscar nuevas fuentes de aprendizaje, basadas en el juego tradicional de PC y de consola, fusionado con elementos educativos. La pizarra virtual es muy importante, pero, ¿por qué quedarnos ahí? Podemos crear juegos divertidos, emocionantes, en tres dimensiones, con buenos gráficos y sonido, que además tengan un componente formativo y educativo importante.

Ese es nuestro cometido. Y en esa tarea estamos implicados. Aprender sin saber que estás aprendiendo. Ese es nuestro lema. Y deseamos que lo sea para miles de jóvenes en todo el mundo. Muchas gracias.

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Videogames: when playing and learning is fun

Spanish version here.

Educational games have existed since the beginning of the computer age. Games whose main purpose is to teach, allowing students to acquire a series of knowledge and skills based on software that allows them to analyze their skills, improve them, and obtain a final result.

But, too often, educational games are too educational. What does this mean? They are very focused on the training component, leaving aside the recreational component. This characteristic of this type of game means that the use of these programs becomes, in many ways, an extension of a math or physics class. We have virtual blackboards, with virtual problems, that are solved as in class: with a virtual chalk, and with a result that is a score of the exercises solved.

This approach is not negative, but it is important to go beyond the idea of creating extensions of a math or physics class. And that’s where games appear that are very similar, if not equal, to any video game we can imagine, but that, inside, contain elements that allow the development of the player’s knowledge. This is called merging player and student, so that both the player and the learner are the same individual.

Many of us have learned through games that, in principle, do not have the official educational label, although we all know that they are. I will give three examples. The Civilization saga would be the first. How much history have we learned from this saga? The second would be the Sim City saga, or its current derivative, Cities: Skylines, where we learn all aspects of a city’s development. And the third one is one that particularly touches me: the flight simulators. How many people who started with the Flight Simulator and other simulators ended up being professional pilots? I know a few of them.

We must look for new sources of learning, based on traditional PC and console games, merged with educational elements. The virtual blackboard is very important, but why stay there? We can create fun, exciting games in three dimensions, with good graphics and sound, which also have an important educational and training component.

That is our mission. And in that task we are involved. Learning without knowing what you are learning. That’s our motto. And we want it to be so for thousands of young people around the world. Thank you very much.

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Math Classroom Challenge Windows/Oculus/HTC Vive now on Steam

Note 1: you can find the manual here and the game here.

Note 2: there is a question we would like to answer: the game can be played in a monitor as usual, or with an Oculus Rift device or HTC Vive, you have three options. It’s your choice. Thank you!

We are very happy to inform that Math Classroom Challenge for Windows/Oculus is now available at the Steam store, and, from version 1.70, the new Scenario “Math & Rocks” and the inclusion of “Sam”, the only bird that eats the numbers you need to solve the math panels.

This game allows the player/student to learn numbers from the age of four, and from that point on there is no limit to age and fun with math.

Math Classroom Challenge allows the player to enjoy learning math in a safe environment, with simple music and fun characters, so that learning math is a game. From sums to equations, including integers and decimals, maximum times, difficulty, and other fully configurable aspects.

The game to enjoy math. Happy math day!