Sam, the Number-Crusher, is here

We present Math Classroom Challenge V.1.70 Sam edition.

Sam is not a common bird. A high-level student, he chose architecture as his profession to build the most modern and sophisticated tree nests. But his passion is numbers. He can eat dozens of numbers in a day.

And he will eat the numbers you need to solve the mathematical panels proposed in Math Classroom Challenge. Don’t allow it. Don’t let him get away with this.

Sam is present by default in all the stages except the Moon stage. The player can deactivate Sam in the Config Panel. Sam will be eating numbers from time to time, and the player will lose the opportunity of adding the number he/she needs to complete the math panels. Because Sam is always searching the exact number the player needs to solve the math panels.

We hope this new feature can be of your interest. And we’re working with next version: “Save the seas”. More info soon. Thank you!

Math Classroom Challenge now in HTC Vive

We’re happy to inform that Math Classroom Challenge is now compatible with HTC Vive.

With this new hardware, the same build is compatible with a standard monitor, Oculus Rift, and HTC Vive. We give the opportunity to choose your option when you run the game, or you can activate SteamVR in your Steam app so you can access to the VR version of the game automatically.

But this is far from over. We’ll be adding a new character next week: Sam. Sam is a bird that likes to eat the numbers you need to solve the math problems.

And a new scenario that will arrive soon. And will be quite different from the others. Thank you!

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Introducing Sam, the Number-Crusher bird

We were talking the other day about an “almost enemy” for Math Classroom Challenge. This game is rated for children aged 4 onwards, and we must be careful with every new element added.

Some people asked us to add some “action” or “enemies”. Well, here it is. Sam is a bird that likes to eat numbers. When the player is behind a number, sometimes Sam can eat the number if the player does not wash Sam with water.

What do accomplish with this? We have an “enemy” but is completely harmless for children. There’s no violence at all, just the pressure to wash Sam. Of course Sam can be deactivated.

Sam will be available on July 6 with version 1.70 (version 1.60 with HTC Vive compatibility next June 30). Thank you for your interest!

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HTC coming to Math Classroom Challenge this week

Right now Math Classroom Challenge on Steam can be played with a standard monitor or Oculus goggles. From next Saturday, June 30th, we will also incorporate full compatibility with HTC Vive.

The player will be able to play with HTC Vive’s own controls or with a pad, and choose either of the two devices. Without forgetting the keyboard of course.

We’re working on the final tests. Thank you very much for your support!

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Videogames: when playing and learning is fun

Spanish version here.

Educational games have existed since the beginning of the computer age. Games whose main purpose is to teach, allowing students to acquire a series of knowledge and skills based on software that allows them to analyze their skills, improve them, and obtain a final result.

But, too often, educational games are too educational. What does this mean? They are very focused on the training component, leaving aside the recreational component. This characteristic of this type of game means that the use of these programs becomes, in many ways, an extension of a math or physics class. We have virtual blackboards, with virtual problems, that are solved as in class: with a virtual chalk, and with a result that is a score of the exercises solved.

This approach is not negative, but it is important to go beyond the idea of creating extensions of a math or physics class. And that’s where games appear that are very similar, if not equal, to any video game we can imagine, but that, inside, contain elements that allow the development of the player’s knowledge. This is called merging player and student, so that both the player and the learner are the same individual.

Many of us have learned through games that, in principle, do not have the official educational label, although we all know that they are. I will give three examples. The Civilization saga would be the first. How much history have we learned from this saga? The second would be the Sim City saga, or its current derivative, Cities: Skylines, where we learn all aspects of a city’s development. And the third one is one that particularly touches me: the flight simulators. How many people who started with the Flight Simulator and other simulators ended up being professional pilots? I know a few of them.

We must look for new sources of learning, based on traditional PC and console games, merged with educational elements. The virtual blackboard is very important, but why stay there? We can create fun, exciting games in three dimensions, with good graphics and sound, which also have an important educational and training component.

That is our mission. And in that task we are involved. Learning without knowing what you are learning. That’s our motto. And we want it to be so for thousands of young people around the world. Thank you very much.

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Math Classroom Challenge Windows/Oculus V.1.40

While we prepare the release of Math Classroom Challenge (Windows/Oculus) on June 7 on Steam, version V.1.40 is on the way, and will be released in a couple of days.

With two new features: until seven Static Math Panels at the same time, and a new Scenario: Seaside Math. This scenario gives the player the opportunity to play in a sunny area with the sea, and even go for a swim. New elements that will enhance this scenario will be available soon.

Nothing like a sunny day with a good math session. Happy math!

Math Street Challenge teaser trailer

This is a teaser trailer of Math Street Challenge. Here you can see some of the features of the game. We’re recording a new video explaining in detail all the elements about configuration of the game. By the way, we’re almost finished the Windows version, more info coming very soon.

The game is now  on preorder at the App Store. The game will be released next Thursday 24.

You can find the manual here.

Math Street Challenge has been approved by Apple

We are happy to inform that Math Street Challenge, our AR game to learn math in the street, has been approved by Apple. We’re now ready to inform about the release date very soon.

Welcome to the real world of gaming. Mixing reality with games is amazing. And we hope you can enjoy it very soon.

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Collection of images and video for Math Classroom Challenge 1.25

With the new version of Math Classroom Challenge now online, we bring some images and a video featuring Math Classroom Challenge 1.25 Dragon Edition. This version includes two dragons that sometimes will fly along the stage, and that can subtract one error if you throw water to them. But be careful: too many times and the dragon will do the opposite, adding one error to your panel. It´s your choice.

Math Classroom Challenge Dragon Edition is now at the App Store.