Math & Rocks, now you can save the world

We are proud to inform that the new Math Classroom Challenge stage, “Math & Rocks”, is now available on Steam as a Scenario at no extra cost.

In this scenario, set on the Moon, you will have to perform the same tasks as in the other scenarios. But you’ll also have to collect the rocks that fall on the moon. To do this, throw water on the rocks, and a report will indicate its chemical composition, and also, if it has water and/or helium 3.

The rocks will go directly to the moon rock depot. Water is important for the maintenance of the moon base. Helium-3 is important for the fusion reactors of the Moon.

From time to time, a large transport ship will arrive at the rock repository to collect and carry them to Earth along with helium 3, which will be used in the planet’s fusion reactors.

The points accumulated by obtaining the rocks are independent of those obtained by mathematical problems. You’ll have to decide what to give priority to, your spirit as a geologist or mathematician. At the end, the statistics will show you the number of rocks achieved, their points, and the helium.

Welcome to a new era of humanity. The era of the fusion reactor. The Moon and its resources are the future of humanity. Good luck!

Important info about Math Classroom Challenge

Hello!

We’ve received info that Math Classroom Challenge needs an Oculus device in order to play with the game.

This is not true. You can play with your monitor, or with an Oculus device. When you run the game, Steam gives you the option to start the game in standard mode with your monitor, or in Oculus mode. It’s up to you. Sorry if we didn’t explain this feature in past entries.

By the way, the new scenario, “Math & Rocks”, is going very well and will be ready to download on June 16. Thank you very much for your support!

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Videogames: when playing and learning is fun

Spanish version here.

Educational games have existed since the beginning of the computer age. Games whose main purpose is to teach, allowing students to acquire a series of knowledge and skills based on software that allows them to analyze their skills, improve them, and obtain a final result.

But, too often, educational games are too educational. What does this mean? They are very focused on the training component, leaving aside the recreational component. This characteristic of this type of game means that the use of these programs becomes, in many ways, an extension of a math or physics class. We have virtual blackboards, with virtual problems, that are solved as in class: with a virtual chalk, and with a result that is a score of the exercises solved.

This approach is not negative, but it is important to go beyond the idea of creating extensions of a math or physics class. And that’s where games appear that are very similar, if not equal, to any video game we can imagine, but that, inside, contain elements that allow the development of the player’s knowledge. This is called merging player and student, so that both the player and the learner are the same individual.

Many of us have learned through games that, in principle, do not have the official educational label, although we all know that they are. I will give three examples. The Civilization saga would be the first. How much history have we learned from this saga? The second would be the Sim City saga, or its current derivative, Cities: Skylines, where we learn all aspects of a city’s development. And the third one is one that particularly touches me: the flight simulators. How many people who started with the Flight Simulator and other simulators ended up being professional pilots? I know a few of them.

We must look for new sources of learning, based on traditional PC and console games, merged with educational elements. The virtual blackboard is very important, but why stay there? We can create fun, exciting games in three dimensions, with good graphics and sound, which also have an important educational and training component.

That is our mission. And in that task we are involved. Learning without knowing what you are learning. That’s our motto. And we want it to be so for thousands of young people around the world. Thank you very much.

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Next stop: the Moon and its exploration

After visiting a garden in winter, and a lovely beach in summer, the next stage of Math Classroom Challenge will take us a little further. Specifically, to the Moon.

We will have to continue to solve more math problems, but we will also become geologists, collecting stones that will be taken to Earth for study. The more rocks, the more points you get with the math.

We will also be able to see different types of moonstones and know their main characteristics. We will be the new explorers of the secrets of the solar system. Coming next June, 15.

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Math Classroom Challenge on Steam

We are happy to inform that Math Clasroom Challenge is online now on Steam, in standard and Oculus Version. But be aware that both versions are the same, so you only need to activate or deactivate your Oculus Rift device to play with VR. If not active, the game will run as usual in a standard monitor.

You can read the manual and features here.

Math Classroom Challenge will be available in two weeks. Thank you for your interest.

Math Classroom Challenge VR and AR almost ready

We’ve received confirmation from Oculus that the VR version of Math Classroom Challenge has only one issue. We’re working to solve that problem, and the VR version will be ready to go.

Meanwhile, testing is in progress with Math Street Challenge, that is, the Augmented Reality version (AR) of Math Classroom Challenge. Everything is ok and now we’re working to upload the game to the App Store for Apple’s approval.

This short video features Math Street Challenge, a short video where two dynamic math panels are solved, one ok and one with an error. You can see the static panels too, that are solved with the flying numbers. More info and a video coming soon.

 

Collection of images and video for Math Classroom Challenge 1.25

With the new version of Math Classroom Challenge now online, we bring some images and a video featuring Math Classroom Challenge 1.25 Dragon Edition. This version includes two dragons that sometimes will fly along the stage, and that can subtract one error if you throw water to them. But be careful: too many times and the dragon will do the opposite, adding one error to your panel. It´s your choice.

Math Classroom Challenge Dragon Edition is now at the App Store.

 

Math Classroom Challenge v.1.20 available

We’re happy to inform that version 1.20 of Math Classroom Challenge is now ready on the App Store.

New features:

The new button that allows to generate random math dynamic panels manually can be pushed twice. Just touch the button and a random problem will appear as usual. Throw water to the right solution with your water hose. If you don’t push the button, random math problems will generate at random intervals. Now, if you push the button again while the panel is active, the dynamic math panel will be placed in front of the player, so the player can interact with it easily, and there is no need to move the player to find the panel. This feature will be very appreciated by kids that don’t want to move if they don’t want to. The player can use or not this new feature, so playing as usual is still possible. The difficulty of the game changes by using or not this new feature.

Another feature is “The Rocket”. Whenever three math dynamic panels are solved, a rocket will fly across the stage. While the rocket is flying, new points gained will be multiplied by two. This will improve the game by adding a new element to obtain more points. Solving the maximum dynamic math problems while the rocket is flying will be a challenge for kids. Again, this is a feature that can be used only if the player wants to.

Static panels are not changed. Benny the pet will still mark the right numbers to solve the static panels with his ray.

Some minor enhancements and tweaks, mainly with the Metal API.

Remember you can dynamically configure the view movement in the config panel, if it is too slow or fast for you.

Thank you for your feedback, and have a nice Math Day!

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Reading books in “Book Classroom challenge”

The development of “Book Classroom Challenge” continues, and today we offer an image of what the books will look like. These books will be collected by the player, who can read their first pages if desired. If they enjoy the reading, they’ll be able to continue reading for free, as these are classic books.

In this way the player will be encouraged to learn about quality classical literature by downloading these books free of charge from authorized online platforms, such as the Gutenberg project.

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