Release date coming soon

We’re working hard to finish the game and including statistics and achievements for Steam. We didn’t plan to include these elements in Steam in the first place, but while Steam is working to approve the game, we’ve thought it can be very important to players. You can see some of the achievements here.

We’ll inform about the release date very soon, thanks for your patience!

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Final testing in progress; see you in Titan

We’ve entered final testing. The game now has the final features and functionality we wanted for this first version. We have a lot of ideas to add, but the game is already complete in its final version. And remember that there will be two additional scenarios for free to the game after its release.

And don’t forget the most important feature of the game: you can fight all you want. And you’ll have to fight, no doubt about it. But the key to winning is math. Without math, there is no victory. See you at Saturn and its moon Titan.

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Help drone: it´s your turn to choose

One the most important things when giving options to a player in a game, besides difficulty levels, are the help options. Do you want help? Or you want to go on your own?

We’ve created the game so both options are possible. Just activate the help drone, and it will tell you what to do at anytime. Deactivate the drone, and explore yourself the game. It’s up to you to choose.

Release date for Math Combat Challenge

We’re happy to inform that the Windows and Mac versions of Math Combat Challenge will be available on september 28. After that, will follow the work with the XBox One version, but today the game already works perfectly with pads.

Meanwhile, you can see an almost finished manual here (spanish version coming soon) and the intro video here. Have a math day!

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Minigun and Combat Mech in action

In terrestrial scenarios, you can count on the help of a dron, a minigun weapon, and a combat mech. These two last elements can be seen here in action. The small screen allows you to see the area from the perspective of the mech. They will be very useful to be able to finish the missions with success.

Zerouno Networking meeting, June 28

English:

While we continue working with the beta, we inform you that next June 28 we will be presenting Math Combat Challenge in the video game event known as El Zerouno.

This event will be held in Barcelona, Spain, and it will be able to try out and learn different games from different companies and platforms. Zerouno is a well-known and popular event that periodically allows indie developers and programmers to showcase their work, and connect ideas with potential markets and companies. There we will be with an advanced beta of Math Combat Challenge. If you´re interested, we hope you can come and enjoy the event.

Español:

Mientras seguimos preparando la beta, os informamos de que el próximo 28 de junio estaremos presentando Math Combat Challenge en el evento de videojuegos conocido como El Zerouno.

Este evento se desarrollará en Barcelona, España, y en el mismo se podrán probar y conocer diversos juegos de diferentes empresas y plataformas. El Zerouno es un conocido y popular evento que de forma periódica permite a desarrolladoras y programadores indie mostrar sus trabajos, y conectar ideas con potenciales mercados y empresas. Allá estaremos con una beta avanzada de Math Combat Challenge. ¡Os esperamos!

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Image of the day: recording new video

There will be new videos coming soon. One of them will be the story behind the Math Combat Challenge game. That story is called “Messenger of the Nastrond” and is available here in the main menu, in English and Spanish. You can find an image of the video below.

There will be two more videotutorials, showing how to play the game. It won´t be easy, but there will be four levels so everybody can find a level where he or she can play. Math operations will be configurable in difficulty and type. And there will be a manual in pdf format. Thanks for your interest in Math Combat Challenge.

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Thanks for your comments

English.

We want to thank chaval.es for their article regarding Math Combat Challenge. We are very excited about this project that we hope to have already in beta phase on April 3.

At that time the tests of the two levels will begin, although a third level is also in development, to be presented later. Thank you very much.

We also remind readers that next March 25 the simulator of the game will be presented in Madrid, within the Madrid Airsim Meeting. Free entrance.

Spanish.

Queremos agradecer a chaval.es por su artículo en relación a Math Combat Challenge. Estamos muy ilusionados con este proyecto que esperamos tener ya en fase beta el 3 de abril.

En ese momento comenzarán los tests de los dos niveles, aunque un tercer nivel está también en desarrollo, a presentar posteriormente. Muchas gracias.

También recordamos a los lectores que el próximo 25 de marzo se presentará en Madrid el simulador, dentro del evento Madrid Airsim Meeting. Entrada gratuita.

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SK-212, a new era in energy weapons

Sometimes the industry takes a quantum leap in the development of new technologies. A leap that leads to a new era. Today we are attending one of those jumps. Thanks to the Titan Deep Space Company.

SK-212’s new Titan Deep Space Company’s new double-high-energy plasma system combines laser precision with phaser power, with spectacular results. Does a high-powered destroyer attack you? A particularly agile hunting?

No problem; The SK-212 plasma system only requires a couple of seconds on the target. Neither ablative shields nor high energy baffles will be a problem.

The SK-212 system will be used for the first time in the Math Combat Challenge on Titan, and we are convinced that you will be delighted with its firepower. Do not hesitate: SK-212 is your combat system. For more information, contact us, we will be happy to assist you.

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