Save the seas release date and main features

This is the promotional image to inform about the development of Math Classroom Challenge V.1.80: Save the seas. Programming is going well after the main element of the game (helo and drone controls, views, interaction) are solved, and generation of debris and plastics are almost finished.

We’re now programming the whales and dolphins behavior. Thank you for your interest.

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Testing helo and drone in “Save the seas”

This is a WIP video featuring the main controls of the helicopter and the drone. The player will start with the helo to find the plastic debris, and they will activate the drone to start the cleaning. Every time an area is cleaned up life will come to that area. Math will be critical to be able to detect the debris, but there will be an option to deactivate it when the player just want to operate the cleaning phases of the scenario.

We hope to show a video with all the main elements of this new scenario in some days, and release it on August 9. Thank you for your interest.

The Bell 206A Jetranger in Math Classroom Challenge

The new scenary for Math Classroom Challenge, “Save the seas”, will let the player control the Bell 206A to find the areas of interest that must be cleaned up. Then we’ll deploy the drone for further analysis and begin the cleaning of the seas. We hope to release a first video with the main features of the scenery soon.

Math Classroom Challenge: Save the seas. New Scenery coming to Steam, and then the game will be ported to XBox One. Thank you for your interest.

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Save the seas

Welcome to Math Combat Challenge: Angel of Helheim

Math Combat Challenge version 1.40 is now available, with a 40% discount, and several important technical improvements. The most significant is an enhancement of the graphic quality in the game, which is also achieved through the use of dynamic resolution.

The game also allows now that each graphic level chosen by the player enables a greater graphic visualization than in the previous version.

But the main element is in a new character, which is activated by default. This character is the Angel of Helheim, who has a particularity: he is immortal.

Throughout the game, this new character may be attacked, and will flee. But he’ll be back after a while. What are the features of this particular character?

First, it will randomly shoot the player. His shots are not harmful, but his persistence can make the player lose his temper, having to scare him off every time. In addition, the Angel of Helheim will destroy the numbers we need to solve the mathematical panels, which will make it difficult to finish them in the stipulated time.

Math Combat Challenge will be on sale for a few days, and in the meantime, we continue to prepare a new scenario for its children’s and youth version, the Math Classroom Challenge. Thank you all so much for your support.

Math Combat Challenge will be on sale for a few days, and in the meantime, we continue to prepare a new scenario for its children’s and youth version, the Math Classroom Challenge. Thank you all so much for your support.

Save the seas, new incoming Scenario for Math Classroom Challenge

Having integrated Sam the Bird into Math Classroom Challenge, our next step is to introduce a new scenario, with an idea similar to that of the Moon.

If in this scenario we have to collect lunar material to be sent to Earth, along with helium 3, to power the Earth’s fusion reactors, in this new scenario we will have to do something extremely important: save the planet’s seas. How? We’ll see it in the next posts.

But one thing is clear: we want to send a message of hope and future to all of us, and to teach the new generations, and the old generations, that this world is unique, and belongs to all of us.

Saving it is our responsibility. We have a duty with the Earth. And here we can learn some aspects to ensure that the world remains that source of light and life that it has always been.

“Save the seas” is now work in progress, and we’ll inform about the release date soon. Thank you very much.save_the_seas

Los límites de un proyecto en videojuegos

English version here.

Cuando se habla de desarrollo de videojuegos, muchas veces leemos que la tasa de abandonos de proyectos es muy grande. Y es cierto; desarrollar un videojuego consiste en plantear un concepto básico y fundamental: se trata de un proyecto informático, que requiere de muchas horas de trabajo, dedicación, esfuerzo, y sacrificio. Llevar adelante un videojuego hasta completarlo, y que este videojuego tenga un aspecto y calidad suficientes como para atraer al público es una tarea muy compleja.

Son muchos los que suelen creer que un videojuego es preparar un pequeño proyecto en unos días, muchas veces basándose en prototipos, darle ciertos toques personales, subirlo a Steam, y empezar a ganar dinero. Obviamente se equivocan. De ahí que veamos la enorme cantidad de proyectos que se publican en Steam, y que son inmediatamente olvidados. Si realmente se desea destacar frente al resto, debemos crear un juego que sea divertido, atractivo, con una funcionalidad adecuada, y con un marketing suficiente como para que pueda ser visto entre tantos juegos que se publican a diario. Crear un juego en dos semanas que se basa en un prototipo o un ejemplo sacado de Internet no es hacer videojuegos, es querer aprovechar una oportunidad de ganar algo de dinero. Y el público de Steam lo sabe.

programmer

Continue reading “Los límites de un proyecto en videojuegos”

The scope of a video game project

Spanish version here.

When we talk about videogame development, we often read that the rate of project abandonment is very high. And it’s true; developing a videogame is about putting forward a basic and fundamental concept: it is a computer project that requires many hours of work, dedication, effort and sacrifice. To carry out a video game until it is complete, and that this videogame has a sufficient appearance and quality to attract the public is a very complex task.

There are many people who believe that a videogame is to prepare a small project in a few days, often based on prototypes, give it some personal touches, upload it to Steam, and start making money. They’re obviously wrong. That’s why we can see the huge number of projects that are published on Steam, and that are immediately forgotten. If you really want to stand out from the crowd, you need to create a game that is fun, attractive, with the right functionality, and with enough marketing to be seen among the many games that are published every day.

Creating a game in two weeks that is based on a prototype or an example taken from the Internet is not making videogames, it is wanting to take advantage of an opportunity to earn some money. And Steam’s audience knows it.

programmer

Continue reading “The scope of a video game project”

Math Classroom Challenge now in HTC Vive

We’re happy to inform that Math Classroom Challenge is now compatible with HTC Vive.

With this new hardware, the same build is compatible with a standard monitor, Oculus Rift, and HTC Vive. We give the opportunity to choose your option when you run the game, or you can activate SteamVR in your Steam app so you can access to the VR version of the game automatically.

But this is far from over. We’ll be adding a new character next week: Sam. Sam is a bird that likes to eat the numbers you need to solve the math problems.

And a new scenario that will arrive soon. And will be quite different from the others. Thank you!

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Introducing Sam, the Number-Crusher bird

We were talking the other day about an “almost enemy” for Math Classroom Challenge. This game is rated for children aged 4 onwards, and we must be careful with every new element added.

Some people asked us to add some “action” or “enemies”. Well, here it is. Sam is a bird that likes to eat numbers. When the player is behind a number, sometimes Sam can eat the number if the player does not wash Sam with water.

What do accomplish with this? We have an “enemy” but is completely harmless for children. There’s no violence at all, just the pressure to wash Sam. Of course Sam can be deactivated.

Sam will be available on July 6 with version 1.70 (version 1.60 with HTC Vive compatibility next June 30). Thank you for your interest!

Sam