Math Street Challenge on preorder

We are happy to inform that Math Street Challenge, the Augmented Reality game to learn math in the street, is now on preorder at the App Store. The game will be released next Thursday 24.

Meanwhile, the Steam version with Oculus support is almost ready too, and soon we’ll inform about the release date. Thank you for your support.

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Math Street Challenge has been approved by Apple

We are happy to inform that Math Street Challenge, our AR game to learn math in the street, has been approved by Apple. We’re now ready to inform about the release date very soon.

Welcome to the real world of gaming. Mixing reality with games is amazing. And we hope you can enjoy it very soon.

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A short video: combat against two Vega fighters

Math Street Challenge, the Augmented Reality game to learn math has been uploaded to the App Store and is waiting for approval.

Meanwhile, this a short video featuring a combat against two Vega fighters from the new Arena: Pyramid. Now on Steam. We are working on new elements that will be explained soon. Thank you for your support.

Math Classroom Challenge VR and AR almost ready

We’ve received confirmation from Oculus that the VR version of Math Classroom Challenge has only one issue. We’re working to solve that problem, and the VR version will be ready to go.

Meanwhile, testing is in progress with Math Street Challenge, that is, the Augmented Reality version (AR) of Math Classroom Challenge. Everything is ok and now we’re working to upload the game to the App Store for Apple’s approval.

This short video features Math Street Challenge, a short video where two dynamic math panels are solved, one ok and one with an error. You can see the static panels too, that are solved with the flying numbers. More info and a video coming soon.

 

Math Classroom Challenge Oculus almost ready

This is a short video featuring the main elements of Math Classroom Challenge Oculus Rift version. This version is almost ready, and will be uploaded to Steam and the Oculus Rift store very soon, in a few days. We’ll record a new complete video with all the the aspects of the game.

This game will also be available on the Steam Store with no Oculus requirements.

Meanwhile we project to port Math Combat Challenge to Oculus too after this release.

Thank you for your support.

News from the Titan Deep Space Company

This week we are going to start introducing several new products. On the one hand, Math Classroom Challenge goes from iOS to Windows, in two versions: a standard version, with mouse and pad control, and a version for Virtual Reality, in SteamVR and Oculus Rift.

On the other hand, this same program, Math Classroom Challenge, will also have an augmented reality version for iOS. We’ll give more details soon.

Finally, Math Combat Challenge will also have a virtual reality version, once it has been verified that Math Classroom Challenge is responding correctly and we know the technology involved well.

We are also preparing some other surprises, which we will be presenting soon. Thank you very much for your support.

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Math Classroom Challenge Windows & VR

Collection of images and video for Math Classroom Challenge 1.25

With the new version of Math Classroom Challenge now online, we bring some images and a video featuring Math Classroom Challenge 1.25 Dragon Edition. This version includes two dragons that sometimes will fly along the stage, and that can subtract one error if you throw water to them. But be careful: too many times and the dragon will do the opposite, adding one error to your panel. It´s your choice.

Math Classroom Challenge Dragon Edition is now at the App Store.

 

Math Classroom Challenge v.1.20 available

We’re happy to inform that version 1.20 of Math Classroom Challenge is now ready on the App Store.

New features:

The new button that allows to generate random math dynamic panels manually can be pushed twice. Just touch the button and a random problem will appear as usual. Throw water to the right solution with your water hose. If you don’t push the button, random math problems will generate at random intervals. Now, if you push the button again while the panel is active, the dynamic math panel will be placed in front of the player, so the player can interact with it easily, and there is no need to move the player to find the panel. This feature will be very appreciated by kids that don’t want to move if they don’t want to. The player can use or not this new feature, so playing as usual is still possible. The difficulty of the game changes by using or not this new feature.

Another feature is “The Rocket”. Whenever three math dynamic panels are solved, a rocket will fly across the stage. While the rocket is flying, new points gained will be multiplied by two. This will improve the game by adding a new element to obtain more points. Solving the maximum dynamic math problems while the rocket is flying will be a challenge for kids. Again, this is a feature that can be used only if the player wants to.

Static panels are not changed. Benny the pet will still mark the right numbers to solve the static panels with his ray.

Some minor enhancements and tweaks, mainly with the Metal API.

Remember you can dynamically configure the view movement in the config panel, if it is too slow or fast for you.

Thank you for your feedback, and have a nice Math Day!

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Next steps with Math Combat Challenge on IndieDB

We have published a new entry on IndieDB to talk a little bit about the next steps with Math Combat Challenge and their associate programs for iOS, Windows, Mac, and Oculus.

You can read the entry here. And happy Christmas!

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