Math Classroom Challenge with its own page

Hi!

Just some words to inform that Math Classroom Challenge now has its own page: mathclassroomchallenge.com.

What’s the objective of the page? Simple: it contains all the info related to the game, manuals, hints, and of course updated info about new versions of the game.

Meanwhile we’re working hard on version 1.80 “Save the seas”.

We take this opportunity to remind that the XBox version is also on the way, and will be available after “Save the seas”. Thank you for your support!

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Save the seas release date and main features

This is the promotional image to inform about the development of Math Classroom Challenge V.1.80: Save the seas. Programming is going well after the main element of the game (helo and drone controls, views, interaction) are solved, and generation of debris and plastics are almost finished.

We’re now programming the whales and dolphins behavior. Thank you for your interest.

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Welcome to Math Combat Challenge: Angel of Helheim

Math Combat Challenge version 1.40 is now available, with a 40% discount, and several important technical improvements. The most significant is an enhancement of the graphic quality in the game, which is also achieved through the use of dynamic resolution.

The game also allows now that each graphic level chosen by the player enables a greater graphic visualization than in the previous version.

But the main element is in a new character, which is activated by default. This character is the Angel of Helheim, who has a particularity: he is immortal.

Throughout the game, this new character may be attacked, and will flee. But he’ll be back after a while. What are the features of this particular character?

First, it will randomly shoot the player. His shots are not harmful, but his persistence can make the player lose his temper, having to scare him off every time. In addition, the Angel of Helheim will destroy the numbers we need to solve the mathematical panels, which will make it difficult to finish them in the stipulated time.

Math Combat Challenge will be on sale for a few days, and in the meantime, we continue to prepare a new scenario for its children’s and youth version, the Math Classroom Challenge. Thank you all so much for your support.

Math Combat Challenge will be on sale for a few days, and in the meantime, we continue to prepare a new scenario for its children’s and youth version, the Math Classroom Challenge. Thank you all so much for your support.

Sam, the Number-Crusher, is here

We present Math Classroom Challenge V.1.70 Sam edition.

Sam is not a common bird. A high-level student, he chose architecture as his profession to build the most modern and sophisticated tree nests. But his passion is numbers. He can eat dozens of numbers in a day.

And he will eat the numbers you need to solve the mathematical panels proposed in Math Classroom Challenge. Don’t allow it. Don’t let him get away with this.

Sam is present by default in all the stages except the Moon stage. The player can deactivate Sam in the Config Panel. Sam will be eating numbers from time to time, and the player will lose the opportunity of adding the number he/she needs to complete the math panels. Because Sam is always searching the exact number the player needs to solve the math panels.

We hope this new feature can be of your interest. And we’re working with next version: “Save the seas”. More info soon. Thank you!

Introducing Sam, the Number-Crusher bird

We were talking the other day about an “almost enemy” for Math Classroom Challenge. This game is rated for children aged 4 onwards, and we must be careful with every new element added.

Some people asked us to add some “action” or “enemies”. Well, here it is. Sam is a bird that likes to eat numbers. When the player is behind a number, sometimes Sam can eat the number if the player does not wash Sam with water.

What do accomplish with this? We have an “enemy” but is completely harmless for children. There’s no violence at all, just the pressure to wash Sam. Of course Sam can be deactivated.

Sam will be available on July 6 with version 1.70 (version 1.60 with HTC Vive compatibility next June 30). Thank you for your interest!

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Oculus Rift Vs HTC Vive: nuestra opinión (español)

English version here.

Hemos pasado un tiempo trabajando en la programación y adaptación de nuestro juego para Oculus Rift y HTC Vive. Originalmente el juego solo iba a funcionar en un monitor estándar, pero debido a unos trabajos que nos solicitaron para un proyecto, decidimos que merecía la pena, sin ninguna duda, incluir la posibilidad de poder jugar con gafas de realidad virtual.

Estas conclusiones que se comentan a continuación son totalmente personales y subjetivas, y no pretenden demostrar nada ni afirmar nada. Simplemente, son el fruto de semanas de trabajo intenso con las gafas, usándolas para las pruebas y verificaciones.

Por ejemplo, debido a estas pruebas, teníamos que sacarnos y ponernos las gafas constantemente. Esto ha dado pie a poder valorar aspectos tan concretos como la facilidad de colocación y uso. Vamos pues a ver algunas ideas generales sobre las dos gafas de realidad virtual.

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Continue reading “Oculus Rift Vs HTC Vive: nuestra opinión (español)”

Oculus Rift vs HTC Vive: our impressions

Spanish version here.

We have spent some time working on the programming and adaptation of our game for Oculus Rift and HTC Vive. Originally the game was only going to work on a standard monitor, but due to some circumstances we were asked to do on a project, we decided that it was definitely worth it to include the possibility of playing with virtual reality glasses.

These conclusions that are commented on below are totally personal and subjective, and are not intended to demonstrate anything or to affirm anything. They are simply the result of weeks of hard work with the glasses, using them for testing and verification.

For example, because of these tests, we had to take off and put on our glasses all the time. This has allowed us to assess aspects as specific as the ease of placement and use. So let’s look at some general ideas about the two virtual reality glasses.

Oculus-Rift-vs-HTC-Vive

Continue reading “Oculus Rift vs HTC Vive: our impressions”

HTC coming to Math Classroom Challenge this week

Right now Math Classroom Challenge on Steam can be played with a standard monitor or Oculus goggles. From next Saturday, June 30th, we will also incorporate full compatibility with HTC Vive.

The player will be able to play with HTC Vive’s own controls or with a pad, and choose either of the two devices. Without forgetting the keyboard of course.

We’re working on the final tests. Thank you very much for your support!

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Monitor, Oculus, and soon HTC Vive

New info about the idea that Math Classroom Challenge needs an Oculus device to be played. This is not true. You can play with a standard monitor. Also with an Oculus, and soon with HTC Vive.

But this is an option, enjoy Math Classroom Challenge in your monitor. Thank you!

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