Improved Space Combat AI

We´ve been working on an improved AI. Now the new algorithm creates new erratic movements to move away from our guns faster. You can use missiles but you’ll run out of them quickly, so using lasers and the minigun is imperative.

Remember you have the cloaking device, ECM (Electronic Counter Measures) and EMP (Electro Magnetic Pulse) too.


Video inside a video: combining game, menu, and tutorials

A video inside a video? Yes. The main menu is also the area to configure the game, and also a math combat arena (Titan). Videos inside the arena will show how to play, tips, and info about math and science.

Internal beta is ready to deploy to betatesters.

Example of a first grade equation in MC2

First grade equations are easy to solve in Math Combat Challenge. You only need to survive while you calculate the data, and find the numbers to complete the equation across the arena.

Quadratic equation will be available too, and you´ll be able to mix operations as you like in the config panel, as explained here.


Pad configuration for first person arenas

This is the pad configuration for Math Combat Challenge when in first person mode. This mode is used when you´re solving math in areas with floor and have left the starship behind.
Two arenas with this configuration will be the Stadium Arena and the Titan Arena.
The image shows an XBox pad, but this will work the same for the PS3/PS4 pads.

XBox map configuration for starships

This is the map configuration for starships in Math Combat Challenge. We´ll add one or more features before initial release, but this is the configuration you´ll find in the game when flying with the starship in the Asteroid Arena.

The image shows an XBox pad, but this will work the same for the PS3/PS4 pads.


What is Math Combat Challenge

Perhaps the first question that arises is: what kind of game is Math Combat Challenge (MC2)?

MC2 is an educational game. It has many fights, many explosions, many shots, it’s true. But the basis of the game is not to win the enemy; The basis of the game is to solve the mathematical exercises that the game generates randomly, before time runs out in scenarios where there is a maximum time, and before making more errors of the maximum allowed.

The problem is that, while we try to solve those exercises, waves of enemies will try to prevent us from doing so. Of course, these waves can be disconnected if you want to in the options screen. If done, then the game is simply a game of mathematical problem solving. This allows to play to people of all ages, since you can configure very simple mathematical problems with a result of one or more figures.

MC2 could also be considered a survival game, since the player has to survive a series of tests, in this case math, and successfully overcome them. An online mode is foreseen, if the necessary support is obtained.

MC2 will go on sale in mid-July, with three PC and Mac scenarios, and is negotiated to be available on Xbox One. It will be Oculus and HOTAS compatible (a PS3/PS4 or XBOX 360/One controller will be included too). Two more scenarios will be included later for free. It will also include what we have called the Virtual Library. About that we’ll talk about later.

Also remember that this game is based on the novel “Messenger of the Nástrónd”. Although it is a story parallel to the book, there are elements that are intermingled in both cases.

And the future? There are many ideas on the table, some we think very interesting and fun from an educational and action vision. But we are going step by step before we bring events forward. At the moment, you’re going to have to hide the calculator, and get the neurons out. It’s math time!